userFlaviencancel

1,875 Commits over 366 Days - 0.21cph!

10 Months Ago
Fixed IO button bounds mismatch
10 Months Ago
Merged main to io_entity_snapping
10 Months Ago
Merged main to electricity_power_fixes
10 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
10 Months Ago
Compile fix
11 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
11 Months Ago
Fixed electrical lights requiring 1 power when off
11 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
11 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
11 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
11 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
11 Months Ago
Added global.debuglanguage convar to debug localization
11 Months Ago
Dynamically show tool world models based on TC content
11 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
11 Months Ago
merge from main
11 Months Ago
Halloween missing strings
11 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
11 Months Ago
Fixed eggs spawning disabled after warmup
11 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
11 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
11 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
11 Months Ago
Code cleanup
11 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
11 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
11 Months Ago
Set wallpaper models to read/write mode to enable batching
11 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
11 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
11 Months Ago
Baseline
11 Months Ago
merge from main
11 Months Ago
Updated monument prefabs
11 Months Ago
Updated prefabs, removed placeholder models
11 Months Ago
Manifest, skins
11 Months Ago
merge from main
11 Months Ago
Updated pipe tool and wire tool descriptions
11 Months Ago
Fixed multiple map markers disappearing when deleting a single one
11 Months Ago
Fixed the color check when updating nameplates text color
11 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
11 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
11 Months Ago
Hide screens if the player is not authed
11 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
11 Months Ago
11 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
11 Months Ago
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11 Months Ago
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11 Months Ago
Flagging prefabs
11 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
11 Months Ago
Fixed microphone stand incorrect power usage display in the UI
11 Months Ago
Fixed keycards held by other players always appearing green
11 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
11 Months Ago
Dynamically show resource boxes based on TC content