userFlaviencancel

4,381 Commits over 609 Days - 0.30cph!

5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
5 Months Ago
Fixed vending machine corpse despawning loot once repaired
5 Months Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Doors block vending machine corpse repairing
5 Months Ago
Do not spawn deployable corpse when destroyed by its owner
6 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
6 Months Ago
merge from softcore_update
6 Months Ago
merge from main
6 Months Ago
merge from softcore_update
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed vending machine gibs not using skins
6 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
6 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
6 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
6 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
6 Months Ago
Added vending machine corpse
6 Months Ago
merge from high_walls_skins
6 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
6 Months Ago
merge from high_walls_skins
6 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
6 Months Ago
merge from high_walls_skins
6 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
6 Months Ago
merge from main
6 Months Ago
Fixed legacy furnace corpse colliders Manifest
6 Months Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
6 Months Ago
Compile fix
6 Months Ago
merge from main
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
6 Months Ago
merge from softcore_update
6 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
6 Months Ago
merge from softcore_update
6 Months Ago
Fixed corpses not pickable when on an invalid position
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpse data request issues Cleanup
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
6 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpses not being oriented properly when falling
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
6 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
6 Months Ago
Set all corpses repair costs to match repair bench repairing costs
6 Months Ago
Smaller TC corpses
6 Months Ago
Players do not collide with deployable corpses anymore
6 Months Ago
Smaller workbench 3 corpse