branchrust_reboot/maincancel

32,211 Commits over 4,018 Days - 0.33cph!

4 Years Ago
FX scene backup & airdrop related files.
4 Years Ago
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4 Years Ago
Removed a camper debugging convar
4 Years Ago
Merge from vehicles
4 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
4 Years Ago
Fix fluid connections to tanker module not disconnecting properly
4 Years Ago
Merge from general_qol
4 Years Ago
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4 Years Ago
Added profiling for PuzzleReset script
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
Merge from benchmarking_update
4 Years Ago
skin approval
4 Years Ago
network++ Phrases
4 Years Ago
merge from general_qol
4 Years Ago
▊▇▋'▆ ▅▋▅▍▍▆ ▌▇▋ "▄█▊▊▌▇█▌▆█ ▍▋ ▄▅▅▍▆ ▇▋▉▄▄▍▌ ▅▆█▍ ▇▊▅ ▍▍▋▆▍ █▌▍▅▌▅█▍▋▉ ▅▊ ▍▍▋▍▄ ▋▋▄█▌▉▉" ▍██▉▆ ▄▋ ▆▍▆▉▇▇
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
▊▄▆ ▍▌▍▍█▌▄█ ▌▉▄▍▄▅▇▊ ▌█▅▆▆▆▍▊▊ ▄▅▅▅ ▉█▇▌▅▄▍ ▆▌█▇▇▋ ▍▆ ▌ █▅▍▊▄▌ (▅▉▌▄▊▍▆ ▆▇▋)
4 Years Ago
Reduced explosionForce on ch47
4 Years Ago
Compile fix
4 Years Ago
Merge from vehicles
4 Years Ago
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
4 Years Ago
Added shader for Paddy
4 Years Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
4 Years Ago
Merge from cine_lights
4 Years Ago
Fix bad grammar
4 Years Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
4 Years Ago
skin approval
4 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
4 Years Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
4 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
4 Years Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
4 Years Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
4 Years Ago
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4 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
4 Years Ago
Fixed paddle glow outline being flipped
4 Years Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
4 Years Ago
Stop OutlineManager complaining about _CameraViewProj on quit
4 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
4 Years Ago
▆▋▆▇▌ ▄▊▅▌▅▅▅▅▋ █▅▆▊▉▄▄_▅▆▋▋▍▊_▅▅▉▄, ▇▉▆▍▌ ▇▉▍▌█▊ ▌█▄▌▆▆ ▄ ▄▊▄▉ ▍▄▅ ██▊▍ ██▄▇▅▋▊+▍▌▉▋▋▋ ▊▉▇ ▆▌▋▍▋█ ▄▄▍▍▌▉ ▅▌ █▍▌ ▄█▍▊. ▉▇▇▅ ▇██▆▌▇ ▌█▋ ▌▊ ▋▋▅▄█▍█ ▅▌▅▋▍ ▅▌▌▋ ▆▉▊▋▉'▇ ▋▇▄▉▌▄.
4 Years Ago
Merge from vehicles
4 Years Ago
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
4 Years Ago
Merge from vehicles
4 Years Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
4 Years Ago
Test river for Bill on Craggy
4 Years Ago
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4 Years Ago
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4 Years Ago
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