32,211 Commits over 4,018 Days - 0.33cph!
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
Full manifest rebuild to clean up all the loose ends.
added sway to missing viewmodels
Reduced crafting time of all modular car engine components from 30s to 10s
Less strict locker placement
Added an extra check to stop dances endlessly looping incorrectly
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
Catch some connected speaker errors
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
Fix main camera exception when opening workshop scene
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
double vision is now double vision
Fixed bottom underwater lab end caps facing the wrong way
mission accept, succeed, fail & objective complete sounds
Fixed a couple of issues with the underwater effect convar
Added a null check to FilterItems for itemButton
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider.
The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
merge from save216 (wipe)
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Updated the ScreenshotCamera, and made it a prefab variant