branchrust_reboot/maincancel

32,211 Commits over 4,018 Days - 0.33cph!

4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
4 Years Ago
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4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Full manifest rebuild to clean up all the loose ends.
4 Years Ago
Merge from vehicles
4 Years Ago
added sway to missing viewmodels
4 Years Ago
reapply missions to main
4 Years Ago
merge from /vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
network++
4 Years Ago
merge from /vehicles
4 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
4 Years Ago
Less strict locker placement
4 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
4 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
4 Years Ago
Catch some connected speaker errors
4 Years Ago
Merge from rgb
4 Years Ago
merge from /rgb
4 Years Ago
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4 Years Ago
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4 Years Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
4 Years Ago
network++
4 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
4 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
4 Years Ago
Merge from rgb
4 Years Ago
Fix main camera exception when opening workshop scene
4 Years Ago
Minor icon edit
4 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
4 Years Ago
Some additional cleanup
4 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
4 Years Ago
Revert the revert of 64459. Doesn't seem like the Screenshot Camera changes were the real issue
4 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
4 Years Ago
double vision is now double vision
4 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
4 Years Ago
mission accept, succeed, fail & objective complete sounds
4 Years Ago
merge from missions
4 Years Ago
Fixed a couple of issues with the underwater effect convar
4 Years Ago
Added a null check to FilterItems for itemButton
4 Years Ago
Revert 64459 due to NRE
4 Years Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
4 Years Ago
merge from save216 (wipe)
4 Years Ago
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4 Years Ago
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
4 Years Ago
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
4 Years Ago
Improve lungs icon position
4 Years Ago
Updated the ScreenshotCamera, and made it a prefab variant