branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

5 Years Ago
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5 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
5 Years Ago
Raise top reactive target IO a little
5 Years Ago
Line up Reactive Target IO with its new model
5 Years Ago
Switch Reactive Target to Electrical item category
5 Years Ago
network++
5 Years Ago
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5 Years Ago
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5 Years Ago
phrases
5 Years Ago
Menu background videos
5 Years Ago
updated storage monitor decs
5 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
5 Years Ago
Updated GameTip so long game tips are not on 6 new lines
5 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
5 Years Ago
Fix reactive target scaling
5 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
5 Years Ago
Merge from canoe (fixes paddling animations)
5 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
5 Years Ago
Added storage monitor to Extra2 sellorders (same as the other smart IO items) Storage monitor crafting cost tweaks
5 Years Ago
Fixed missing barrel and forklift collision at fishing village A S2P
5 Years Ago
Fixed pressure pad gibs
5 Years Ago
fixed storage monitor gibs errors
5 Years Ago
added prevent building volume to storage monitor
5 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
5 Years Ago
Merge from storagemonitor Fix placement position on TC
5 Years Ago
play a sound when removing a dying plant
5 Years Ago
airwolf/boat shop music
5 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
5 Years Ago
skin approval
5 Years Ago
vm paddle updates
5 Years Ago
cherrypicking 54181
5 Years Ago
Skin bundle update
5 Years Ago
Subtracting 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) since they're causing regressions
5 Years Ago
merge from monument_boat_shop
5 Years Ago
Reactive target mechanism scale fix
5 Years Ago
Updated deploy guide for reactive target
5 Years Ago
Updated reactive target and its icon to have the new electric visuals
5 Years Ago
Assigned the textures to the material for the RT Mechanism
5 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
5 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
5 Years Ago
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5 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
5 Years Ago
player animator paddling updates
5 Years Ago
ch47 approach fix
5 Years Ago
Tooltips now append "Blueprint" to item name if it is a blueprint.
5 Years Ago
fixed bounds of bandit sentry being too large
5 Years Ago
fixed boat spawn on map load
5 Years Ago
disable "Looting started" debug (spamming console)
5 Years Ago
Removed duplicate decay component on boogie board
5 Years Ago
Paddle is no longer considered hostile