31,216 Commits over 3,928 Days - 0.33cph!
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
Fixed road mesh being placed slightly too high when loading a map from disk
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increased turret turn rate
Updating libRustNative.so (Linux server)
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
Better shuffling when attempting to place roadside monuments
Restoring Linux RustNative
Merge from life_stats_fixes
Merge from life_stats_fixes
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swap gong soundclass/mixer channel to instruments
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Removed road mesh offset of 0.01m (makes it hover too much)
Adjusted roadside monument loot spawns on tier 1 and 2
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can not use broken weapons in turrets
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
Removed trail paths from junkyard
S2P Junkyard
don't cull patrol helicopter
Auto turrets can no longer use MGL and rocket launcher
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turret crouch exploit fix
mgl/rl turret nerf
turret now aims at portion of player above water if possible
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Fixed wrong asset paths for monument benchmarks
Merge from firework_benchmark