34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Add option for the oxygen overlay to be for players in submarines only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oxygen post-process fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [Editor only] Added dev_cam model for camera visualisation in scene view.
Main Camera prefab updated to include dev_cam (invisible + disabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove secondary unused(?) Main Camera prefab which was getting out-of-date
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge SubmarineOxygen -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make item description in inventory auto size to fit long item descriptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from voiceprops/dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't save fishing rod debugging convars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more additional requested prefabs for map makers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding missing / requested map maker spawners
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedoes a little slower again, but not as slow as they were before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let duo sub passenger look down a little more (for storage access/looking condescending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a small light to the duo sub storage so that it's visible even when the sub is off.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix showing oxygen level when riding horse in water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedoes are a little faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge SubmarineSeptember -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player crawling health reduced by 75%
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Adjust scuba tank oxygen activation threshold
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge SubmarineSeptember -> Main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Duo sub minor parent trigger base adjustment to start it slightly below the roof level
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from SubmarineSeptember
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge SubmarineSeptember -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed items dropping inside locker when stacked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a clear design button to AI designer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now ctrl-click a state to duplicate it in the AI designer.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Raycast the whole drink water button, instead of just the cup, in the water catcher UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AI state name DDraw debug option to rust editor tools.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sort event and state lists alphabetically.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now clear the output of an event in the AI designer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE fix for animal AttackState.GetAimDirection