31,218 Commits over 3,928 Days - 0.33cph!
Fix autoturrets retaliating against SAM sites when they accidentally get hit
merge from Lunar_2020_new
Add the saved flag to the motd convar
ProjectVersion Update to reflect the version we're building
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merge from skeleton optimizations
Merge from hit detection benchmark
Merge from skeleton optimizations
merge from skeleton_optimizations
merge from entity_parenting_3
merge from skeleton optimizations
subtracting entity_parenting_2
Merge from skeleton_optimizations
Allow typing when the console autocomplete is active (instead of needing to push tab)
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
Merge from friend_grouping
merge from entity_parenting_2
Fixed an NRE in IOEntityEditor due to an uninitialized array
merge from sam_pickup_fix
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merge from static_workbench_rotation
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Removing meta file that can be deleted
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
Merge from skeleton_optimisations
Cherrypicking missing references fix
merge from skeleton_optimisations
Merge from skeleton_optimisations
Subtracting
44822 (it completely disables nested prefab preprocessing in the editor, which will break)
Fixed inside terrain antihack issue at cave_large_sewers_hard
cave_large_sewers_hard S2P
Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
Merge from instruments (typo fix)