31,231 Commits over 3,959 Days - 0.33cph!
Reapplied
37684 with proper prefabs updated (and scenes)
Fixed minor oversight occasionally causing hard edges in terrain blending
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation
Updated excavator_1 and Excavator Lighting Static prefabs
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified
Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances
Fixed AmbientLightLOD case not reaching intensity target
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Removed redundant private.0 files and respective metas
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Fixed hunters jacket skin mat
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Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
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Fixed binds not working with cinematic_play and cinematic_stop
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Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
More terrain shader optimizations; 5% faster
increased server browser timeout limit to 90 seconds
trainyard OOB fix
Scene2Prefab
merge from excavator_fixes
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read
Nuked terrain atlas related sampling; now array only
Toned down parallax a bit
Diesel now costs 300 low grade
Tweaked some sell order costs
Fixed Diesel_Collectable prefab ID
Disabled mesh compression on all remaining models
Changed player settings vertex compression mask to include everything
Disabled mesh compression and read/write on all excavator-related models
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
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Excavator now harvests metal ore and not metal fragments
Fixed train wagon b missing mats