branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

6 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
6 Years Ago
Subtracted 37684
6 Years Ago
Dig FX
6 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
6 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
6 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
skin approval
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed hunters jacket skin mat
6 Years Ago
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6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Disconnect on checksum mismatch
6 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
6 Years Ago
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6 Years Ago
▅▊▊▋▊ ▆▍▊▅▆▊▇▄.▊▅▊▌▉▇▅_▄█▄▉▍▉▋▊▄▆ (▉▍▇▆ ▇▋▍▆▇▄█ ▌▍▉▌ ▊▉▍▆ █▄▄ █▍█▊▊▄ ▋▄█▇▉▍▊, ▊▍▋▇█▊▊▆▆ ▊▆▉▉▊▆▄▌ ▇▉ ▅███▌▊▅, ▌█▆ ▊▅▇▍ ▌▅▊▋▊▋▌ █▌▆ ▆▆▅▄██▄)
6 Years Ago
Forgotten file
6 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
6 Years Ago
More terrain shader optimizations; 5% faster
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
ProjectVersion.txt
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
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6 Years Ago
Restore reverse mix op
6 Years Ago
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read Nuked terrain atlas related sampling; now array only Toned down parallax a bit
6 Years Ago
Diesel now costs 300 low grade Tweaked some sell order costs
6 Years Ago
Fixed Diesel_Collectable prefab ID
6 Years Ago
Disabled mesh compression on all remaining models
6 Years Ago
Subtracted 37426
6 Years Ago
Changed player settings vertex compression mask to include everything
6 Years Ago
Disabled mesh compression and read/write on all excavator-related models
6 Years Ago
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6 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
6 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
6 Years Ago
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6 Years Ago
Trainyard S2P
6 Years Ago
Excavator now harvests metal ore and not metal fragments
6 Years Ago
Fixed train wagon b missing mats