31,231 Commits over 3,959 Days - 0.33cph!
Fixed shadergui inspector error on detail layer
Added neck bone to ragdoll layer, removed head bone
Fixed traps and horses clipping through bus stops
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
Skin bundle update (crunch texture compression)
ParticleSystemIK velocity adjustment (this is very hacky)
Re-applied underwater swim fixes
Re-applied optimized water system native path
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
Reduced shadow quality = 2 overhead by 25%
Added new, higher shadow quality = 3
Excavator sound updates
Mix tweaks
Merging misc bugs to main
scrap heli gibs, prefab update
fixed workshop textures made non-readable in
38143
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
updated scrap heli collision
Fixed linux server build failing on File.Copy
Removed linux x86 rust native
Merge from unity_2019.2.0
Scrap Heli Carrier with temp collision mesh
Steamwork dll platform settings
Steamworks latest (il2cpp friendly)
Enabled "Recycle Collision Callbacks"
Merge my no Steam in editor fix into Main.
Fixed missing Profiler.EndSample in coverage queries
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
Fixed keycard not respawning at abandoned cabins
Native water system backend is server only (temporary workaround)
Second part of fix for see through water when slightly under ocean waves
Testing fix for see through water when slightly under waves
Safer handling of cpu support check
Hapis inside terrain antihack false positive fixes
▋▋▅▅▌▊ "▅▄▇▅▅▉▌▍ ▆▋▍" ▍▅ "▍▉▉'▊ ▅▄▉▄▌▅▋▋▉ ▌▌▌▄▌ ▉▅▅▄▌█"
Testing fix for crashes on AMD Phenom
Merge IOEntity connection tool
Added a couple of profile samples on water system
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)