33,129 Commits over 4,109 Days - 0.34cph!
merged from Lunar_2020_new
merge from Lunar_2020_new
Lunar 2020 menu background video
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
merge from Lunar_2020_new
Chinese lantern emission fix
Merge from instruments (.mid file volume adjustment)
merge from Lunar_2020_new
Fix autoturrets retaliating against SAM sites when they accidentally get hit
merge from Lunar_2020_new
Add the saved flag to the motd convar
ProjectVersion Update to reflect the version we're building
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merge from skeleton optimizations
Merge from hit detection benchmark
Merge from skeleton optimizations
merge from skeleton_optimizations
merge from entity_parenting_3
merge from skeleton optimizations
subtracting entity_parenting_2
Merge from skeleton_optimizations
Allow typing when the console autocomplete is active (instead of needing to push tab)
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
Merge from friend_grouping
merge from entity_parenting_2
Fixed an NRE in IOEntityEditor due to an uninitialized array
merge from sam_pickup_fix
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merge from static_workbench_rotation
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Removing meta file that can be deleted
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)