32,400 Commits over 4,048 Days - 0.33cph!
ch47 crush trigger
cover handling
Cheapo unlit GPU billboard shader.
Related mats.
Added ProgressTime to water system; useful for debugging
Fixed black regions on horizon when looking up through the waves
cover state reload improvements
spas12 stock downsized to 1024 (saved extra 10MB)
Downsized spas12 and splash foam textures to max 2048 (saved 105 MB)
AI cover logic for reloading
intelligent reload logic when low ammo
Exfil state allows shooting
pick unique engagement points if possible (flank)
do not finish an entire burst if line of sight lost
pick unique roam points (no more bunching up)
smaller radius for obstacle avoidance (pass eachother on stairs)
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
Rig2: Spotlight cull popping fix.
Rig2: Hero light meshes have very long range visibility.
Rig2: Increased some light cull distances.
Fixed a bunch of light fixture mats not being GPU instanced.
Tweaks to crest foam; replaced foam array with matt's
Better window fix
Blocked players accessing oilrig vents
oilrig portacabin window fix
Added water culling volume to cargoship interior
Fixed intermittent indirect lighting in deferred decals
Added physics.ragdollmode to set client side ragdoll collision mode
Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
Improved LS tul culling volume (Hapis)
isDynamic on prefabs spawned on junkpile water (testing)
Fixed server not updating wave time (causing static junkpiles dive site markers)
Added client engine time to EnvSync + fixed wave time desync
Updated junkpile water prefabs
Workaround for muzzle flash position bug
Water junkpiles responding to wave motion; updated prefabs
Added engine time to EnvSync for Diogo
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
Updated Facepunch.Steamworks
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Added editor "relax" console command (sets relax pose on player)
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Fixed Cap culling after LOD0
Cleared the old v2 light fixtures folder for merge unfuckery.
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Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Coconut model, gibs and textures
EAC SDK update, second attempt