33,182 Commits over 4,109 Days - 0.34cph!
Tagged server-side player prefab as "Player" for AI to uniquely identify it
Fixed chat input overlapping with status icons.
Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
Reverted back due to issue with @media queries
Enabled AI in standalone build (revert this commit if shit gets fucked up)
Fixed obstacle gizmos ignoring collider offset
Fixed cylinder obstacle closest point calculation y value being off
Tweaked wolf prefab
Updated AI test scene
Added AIObstacle components to trees, ores, piles and building parts
Don't align animals to terrain normal on spawn
Network entities can be parented to each other (wip)
Weapon worldmodels are now network entities
Cleaned up how item worldEntities are handled
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts
Fixed vm_rockerlauncher missing AmplifyMotionObject script
Added working torch
Bumped up texture res on viewmodels
Fixed MaterialReplacement replacing materials on particles (!)
Fixed being able to shoot campfire heat/damage triggers(!)
Attempt to fix server-side NRE related to AI
Fixed bone lookup fuckups
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
improved a bunch of deer animations
commiting all the Deer sound .wavs
Resists are now updated on the UI
Increased chat font size slightly.
Added low health overlay that fades in as player looses health.
Health HUD now hidden when full.
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Moved stag entity out of prefabs folder (not ready, was causing issues)
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
Removed debug
Fixed network groups not always being updated properly
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
Added icons for hot and cold effects
Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
Fixed z-indexing issues when dragging icons
Added flinch additives folder & animations
Added sleeping flinch anims
Forest types 3, 4, 5, 6, 7 with billboards.
I think we don't want the art scene folder on main
Added or updated approximately 3 million meta files
Added MaxIndex extension method
Added TerrainBiome info, enum and struct
Moved some utility components to their correct folder
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.