branchrust_reboot/maincancel

32,408 Commits over 4,048 Days - 0.33cph!

7 Years Ago
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7 Years Ago
Updated Apex AI to 2017.2
7 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
7 Years Ago
Merge from Unity2017.2
7 Years Ago
First attempt at stopping animals from attacking through walls.
7 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
7 Years Ago
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7 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
7 Years Ago
oops
7 Years Ago
python skinnable manifest updated bunch of files
7 Years Ago
Added instancing support to devWorldCoord shader
7 Years Ago
Admire animations - adding more to DB
7 Years Ago
Force nav_wait to false in editor.
7 Years Ago
Fixed indirect reflections on hair shader
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Fix for sign painting UI been dark
7 Years Ago
Protection typo fix Phrases
7 Years Ago
X is no longer placed low enough to require a crouch
7 Years Ago
Fixed culling always drawing gizmos (only on debug now)
7 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
7 Years Ago
Merge from culling-lodcomp
7 Years Ago
Fixed player preview alpha fade on inventory transitions
7 Years Ago
phrases
7 Years Ago
Proper fix for player preview shaders
7 Years Ago
merge into main
7 Years Ago
tree game optimization
7 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
7 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
7 Years Ago
skin approval
7 Years Ago
map fixes for mod support
7 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
7 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
7 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
7 Years Ago
Added cap base color override option to hair dye
7 Years Ago
Zoom tooltip fix
7 Years Ago
Player preview protection tooltips
7 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
7 Years Ago
radiation clothing information panel fix
7 Years Ago
Netting has larger ladder volume to allow climbing over frames
7 Years Ago
Spinner bug fix
7 Years Ago
Network++
7 Years Ago
small tree bounds fix