33,182 Commits over 4,109 Days - 0.34cph!
Mismatched green on leaves125.
Temporarily added TestLevelTrees
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed wall prefab corner models
Fixed invisible shrub prefab.
Disabled auto material import for some meshes
fixed rock holdtype stand / attack anims
changed world model rock prefab
updated held position of torch
crouchwalk / jogging animations for when the player is holding a bow
Fixed footsteps being crazy loud
Tree testlevel env settings brought more in line with the procmap.
Plain and moss rocks now color matched.
commited w_rock meta file
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
Disabled tessellation in skin shader
Fixed rcon strartup param - proper this time
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
If player isn't alive on disconnect then remove them (don't just sleep)
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
Added BuildingTest scene - loads a saved building to test building component changes
Oopsy, the save wasn't loading
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Updating building test save
Fixed rock shader being too dark
Color matched (ish) sand rocks
Set shininess on all rock materials
Added server.ip variable (to bind server to specific ip)
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
Reduced rock count slightly
Protocol++
Re-organising builing assets.
changes to hold type anims & world meshes for correct weapon placement
World model attachment bone now defined by the weapon itself
reset positions of all world model weapon prefabs
Changed terrain minimum pixel error to 5
Nuekd some random FBX and building materials. Updated new log building pieces.
re-export torch world model & edited bow prefab
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
Added 3x3 shack and front corridor walls
Shrub textures and a little cleanup.