33,167 Commits over 4,109 Days - 0.34cph!
Updated the v_torch.fbx with the new torch model, also adding the new textures.
checking in the plate armor with fixes to the mesh, textures should already be up?
Updated the w_torch with the new torch and LODs.
Attempt at fixing NREs in WaterUpdate
checking in fixes for the model errors concerning the burlap trousers and shirt
Time of Day update to 2.2.0 prerelease 1
Added fog density control to atmospheric blend.
Minor wolf controller tweak
Material tweaks
Switched off directional fog
Time of Day update to 2.2.0 prerelease 2
Workaround for foilage outline on menu screen
Fixed metal_plate_torso not having any meshes
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added profiler samplers for AI behaviours
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Show which item it couldn't replace in Replace module
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
Stop co-routines when entity is network-destroyed
Torch wall mount meta files, my bad!
Added client.fov convar
Fixed floating above world for a frame when joining the game
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
Fixed UI lag caused by UpdateGlobals Invoke
Fixed "Unpooled Part Name" when attacking animal
Free + Instant crafting for admins/editors
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
skinned LOD2 naked torso mesh
Fixed deployment guides not changing colour properly
exported tweak naked legs mesh
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
Kick users sending invalid packets
Catch SocketException , don't start server
Fixed player not casting shadows
Made all AI code #if SERVER
Made sense calls part of the behaviour tree
Made AI swim instead of walking underwater
Made AI movement a lot more robust (almost independent of the tick rate now)
Refactored the steering system
Changed the way AI selects its targets
Fixed AI test scene
Fixed client compile error
Time of Day update to 2.2.0 prerelease 3
Fixed player floating up slopes
Removed forest rocks until we can fix their shader
Fixed F2 menu settings not being applied
code for view model bobbing.
added viewmodel bob script to some of the weapon prefabs.