branchrust_reboot/maincancel

31,226 Commits over 3,928 Days - 0.33cph!

9 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
9 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
9 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
9 Years Ago
fixed explosive rounds dealing almost double explosive damage
9 Years Ago
Building blocks can be rotated with R as well
9 Years Ago
Fixed rock box stacking exploits (RUST-1145)
9 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
9 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
9 Years Ago
added satchel charge protocol++
9 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
9 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
9 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
9 Years Ago
Added ammo type to combat log
9 Years Ago
Manifest building
9 Years Ago
Projectile AH improvements Network++
9 Years Ago
Unity 5.4.0f3, parallel building again
9 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
9 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
9 Years Ago
Increased timeout minites to 20
9 Years Ago
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9 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
9 Years Ago
Fixed layer toggle with no name in F1 tools
9 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
9 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
9 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
9 Years Ago
9 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
9 Years Ago
Fixed revz not default to 1 when client cfg is missing
9 Years Ago
satchel charge model, materials and textures
9 Years Ago
changed beancan material values
9 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
9 Years Ago
Knob Head
9 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
9 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
9 Years Ago
Unity launch vars, the same as old builder
9 Years Ago
Cleanup bundles folder properly when building
9 Years Ago
Fix for RUST-1168
9 Years Ago
Fixed potential issue with commandbuffer ordering
9 Years Ago
NRE fix
9 Years Ago
vm grenade anim updates
9 Years Ago
Tweaks
9 Years Ago
Fixed twig strong side not receiving any damage from arrows
9 Years Ago
Benchmark scenes force Random.seed to be identical on every run
9 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
9 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
9 Years Ago
Linear again
9 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
9 Years Ago