32,164 Commits over 4,018 Days - 0.33cph!
setup the IK positions for the satchel and c4 worldmodel
fixed dryfire on the m92 viewmodel
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
Workshop voting on main menu
Workshop support multiple materials
AK47 in workshop
m92 pistol viewmodel / worldmodel / sounds
Can view workshop items by type
Fixed missing item in the editor builder loading
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Webrcon reply with error on running missing command
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Should fix inconsistent emission on some workshop skins
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
Fix for misaligned leather gloves
Increase built time timeout
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
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Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Charitable Rust 2016 Shirt no longer for sale
Fixed errors if more than 400 items in steam inventory
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
Merged back fixed version of
17527
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Added batching to non-moving parts of shop fronts
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)