34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Activated deferred shader override to support specular occlusion
Modified all Standard terrain shaders to new lighting model StandardRust
Added occlusion to terrain shader from composite normal map; used for ambient and light specular term
Settled on specular color instead of specularity
Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version
Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some cancer from the menu scene.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Quickfixed superspec on a bunch of clothing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved a water slider without Andre noticing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DDraw/ConsoleSystem
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted the last waves_near change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed shotguns bouncing everyones view
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cleaned GameTrace
Fixed bullets/melee attacks sometimes not hitting when they should
Removed PlayerCollision (unused)
Removed hitbox, hitsphere (unused)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warning in terrain normal processor
Removed .dylib from RustNative OSX bundle (my bad)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wait a sec.. looks like we need it after all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AISense not detecting obstacles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed melee attacks sometimes striking twice
Fixed shot arrows spawning at 0,0,0 instead of where they landed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locks now deployable again (quick fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased ore/stone count
 
                
                
                
                
                
             
         
        
            
            
            
                
                roof shingles textures, temporarilly assigned to slanted block for preview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Starting metabolism values are no longer hard coded.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved how animals avoid deep water and slopes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals once again float in water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revered deferred shader override back to built-in; needs more work
Removed some deprecated pvt shaders and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed green shit all over the terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forcing terrain shader update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Predators are now half as common as other animals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals once again align to the terrain.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed building block max health not showing up properly on client
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the "foot sliding" of the animals when they move.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the animal prefabs to use the dynamic anim playback script
 
                
                
                
                
                
             
         
        
            
            
            
                
                made changes to the animalanimation script to dynamicall adjust the animals playback peed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug spawns and hurts when developer > 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted insane change in Spawnable (/cc zon)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawnhandler stuff to report command
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final
Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials
Updated all terrain materials affected by these changes: legacy, atlas and pvt
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made the menu scene 16% more interesting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small fix for the super spec hammer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed time/date not progressing