branchrust_reboot/maincancel

31,446 Commits over 3,959 Days - 0.33cph!

9 Years Ago
made the double barrel shotgun use the pipe shotgun's distant fire sound
9 Years Ago
double barrel cost adjustment
9 Years Ago
autoturret health and armor increased autoturret damage output increased by 50%
9 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
9 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
9 Years Ago
compile fix protocol++
9 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
9 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
9 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
9 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
9 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
9 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
9 Years Ago
Third party folder consolidation
9 Years Ago
Moved modified tonemapping to third party folder
9 Years Ago
Warning fix
9 Years Ago
NRE Fix when biome/topology map aren't available
9 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
9 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
9 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
9 Years Ago
Craft time import fix
9 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
9 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
9 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
9 Years Ago
fixed explosive rounds dealing almost double explosive damage
9 Years Ago
Building blocks can be rotated with R as well
9 Years Ago
Fixed rock box stacking exploits (RUST-1145)
9 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
9 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
9 Years Ago
added satchel charge protocol++
9 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
9 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
9 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
9 Years Ago
Added ammo type to combat log
9 Years Ago
Manifest building
9 Years Ago
Projectile AH improvements Network++
9 Years Ago
Unity 5.4.0f3, parallel building again
9 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
9 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
9 Years Ago
Increased timeout minites to 20
9 Years Ago
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9 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
9 Years Ago
Fixed layer toggle with no name in F1 tools
9 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
9 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
9 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
9 Years Ago
9 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
9 Years Ago
Fixed revz not default to 1 when client cfg is missing