34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a generic base class for processed textures
Added BlurTexture class (because why not)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased min view distance from 50 to 250 to prevent nightvision trickery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources spawning on cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some decor folders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all TestLevel bakes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed fog mode in procedural map
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made some improvements to the 3rd person pistol animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin colour is based on steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor iceberg spawn filter fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone pickaxe view and world model with LODs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added specular/smoothness to the skin shader, tweaked for more skin colour variation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Head texture swapping based on steamid
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More AI profiling
Server performance fixes
Fixed skinnedMesh error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shortened world checksum to two segments (way faster and still fairly safe)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sedimentary rock set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Sedimentary rock detail textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvements to the 3rd person bow animations ( idle / walking / runngin )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sedimentary Rock files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm stone pickaxe anims & anim events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe vm prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpses hang around for 30 minutes, instead of 2 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water footsteps first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe
First pass balancing building blocks & melee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added high pass to the skin shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DS missing script errors on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changes to vm stone pickaxe prefab & vm rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargo plane is higher, moves faster