branchrust_reboot/maincancel

34,501 Commits over 4,232 Days - 0.34cph!

9 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
9 Months Ago
merge from ioentity_optims2
9 Months Ago
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9 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
9 Months Ago
merge from fix_train_barricade_collision -> main
9 Months Ago
Merge from tssaa_hires_screenshot_fix
9 Months Ago
siegeweapons_terrain_proxy_fix -> main
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Added correct data path and log path when checking for DLSS support
9 Months Ago
merge from fast_debug_draw (fix shader on metal)
9 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
9 Months Ago
merge from terrain_ignore_grid
9 Months Ago
Merge from fast_debug_draw
9 Months Ago
Merge from fireflickerfix
9 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
9 Months Ago
merge from laserlight_green_fix
9 Months Ago
siegeweapons_terrain_proxy_fix -> main
9 Months Ago
merge from sirenlight_culling_fix
9 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
9 Months Ago
flameexplosive_effect_alignment_fixes -> main
9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
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merge from horse2_fixes/handling
9 Months Ago
Fixed DLSS server compile errors
9 Months Ago
Merged DLSS/DLAA AMD crash fix into main
9 Months Ago
Merge from fast_debug_draw (expand character set)
9 Months Ago
merge from flamejet_optimisation
9 Months Ago
revert_sprinkler_amount -> main
9 Months Ago
fix server build
9 Months Ago
ghost_sprinklers_fix -> main
9 Months Ago
Merge from fast_debug_draw
9 Months Ago
merge from flameturret_optimisation
9 Months Ago
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9 Months Ago
siegeweapons_terrain_proxy_fix -> main
9 Months Ago
Merge from cinematic_lod_convars
9 Months Ago
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9 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
9 Months Ago
merge from train_prevent_building
9 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
9 Months Ago
merge from fonts_fallback
9 Months Ago
merge from fonts_fallback
9 Months Ago
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merge from fix_junkpile_despawn_delay -> main
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merge from fix_optional_protobuf_effect -> main
9 Months Ago
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9 Months Ago
Merge from presets_editor/quality
9 Months Ago
merge from iocounter_settarget_fix