34,501 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Merge: from parallel_validatemove
* Modifies Full Server Demo recording to grab more data + timestamps per packet
* Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object
* New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs`
* Added GamePhysics batch versions of OverlapCapsule and OverlapSphere
* Couple unit tests to check Water's batch queries against non-batched versions
Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ioentity_optims2
 
                
                
                
                
                
             
         
        
            
            
            
                
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                subtracting 
114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_train_barricade_collision -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tssaa_hires_screenshot_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added correct data path and log path when checking for DLSS support
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fast_debug_draw (fix shader on metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabling DLSS/DLAA due to crashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from terrain_ignore_grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fireflickerfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix osx IL2CPP compile error
- switch asset using statement from NUnit -> UnityEngine.Assertions
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from laserlight_green_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from sirenlight_culling_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ItemInformationPanel.EligableForDisplay warning log
 
                
                
                
                
                
             
         
        
            
            
            
                
                flameexplosive_effect_alignment_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from horse2_fixes/handling
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from horse2_fixes/handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DLSS server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged DLSS/DLAA AMD crash fix into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw (expand character set)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from flamejet_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert_sprinkler_amount -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ghost_sprinklers_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from flameturret_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
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                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cinematic_lod_convars
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge: from profiling_improvements
Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot)
Tests: Took a snapshot on Craggy in Editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from train_prevent_building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ViewmodelLower NRE in workshop submit scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fonts_fallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fonts_fallback
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_junkpile_despawn_delay -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_optional_protobuf_effect -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from presets_editor/quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from iocounter_settarget_fix