branchrust_reboot/maincancel

31,175 Commits over 3,928 Days - 0.33cph!

1 Year Ago
Phrases
1 Year Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
1 Year Ago
Forcing recompile of wire shader
1 Year Ago
merge from cache_aicaresabout
1 Year Ago
merge from vending_drop_loot
1 Year Ago
Merge from industrial
1 Year Ago
merge from rc_drone
1 Year Ago
server compile fix
1 Year Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
1 Year Ago
merge from rc_drone
1 Year Ago
Merge from industrial
1 Year Ago
PTZ Camera rcIdentifier unset
1 Year Ago
phrases
1 Year Ago
Merge from c4_rf
1 Year Ago
merge from rust_metrics_2
1 Year Ago
merge from accidental_item_breakdowns
1 Year Ago
Log formatting tweaks
1 Year Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Potential EnqueueWrite NullReferenceException fix
1 Year Ago
phrases rebuild
1 Year Ago
merge from turret_scan_gc_fix
1 Year Ago
merge from rc_drone
1 Year Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
1 Year Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
1 Year Ago
Merge from industrial
1 Year Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
1 Year Ago
merge from 78909 pistol_slide_remerge2
1 Year Ago
merge from save234 - Staging wipe
1 Year Ago
Merge from industrial
1 Year Ago
Merge from industrial
1 Year Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
merge from drone_rc
1 Year Ago
Don't show a repair cost row on the popup if the cost is 0 items
1 Year Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
1 Year Ago
Merge from industrial
1 Year Ago
Merge from io_line_thickness
1 Year Ago
Merge from industrial
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
merge from rc_drone
1 Year Ago
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1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
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1 Year Ago
Prevent poker wasting time updating hidden UI content
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round