branchrust_reboot/maincancel

35,246 Commits over 4,324 Days - 0.34cph!

1 Year Ago
▇▋ ▉▊▇▉▅ ▋▍▇▉ ▆▍▊▉▋▆▆█▆█▆▋▋▌▄▇▋▉▉▆█
1 Year Ago
▌█ ▌█▌▊▊ ▆▌▍▌ █▆▄▌▅▋▊█▌▆▄▊█▋██▅▆▋
1 Year Ago
▇▅ ▅▆█▋▆ ▋▊▉▄ ▊▉▉▅█▇▄██▅▋█▄▊▌▊▉▍▍█▌
1 Year Ago
merge from halloween24
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from scrollrect_disable
1 Year Ago
Merge from gesturepack
1 Year Ago
▄▌▊▋▊▆ ▉▅▇▊▆▇█▇
1 Year Ago
▉▊▍▉▅▇▄▊▆▇▉ ▉▋▌▍ ▄▆▋█
1 Year Ago
npc_spawn_on_cargo_ship_fix -> main
1 Year Ago
npc_spawn_on_cargo_ship_fix -> main
1 Year Ago
▄▅▉▌▆ ▅▆▊
1 Year Ago
merge from halloween24
1 Year Ago
▋▊▅▆▌▊▌▉▄▋█▄█▅▅▋▍▊▉ ▇▌ ▉▊▊▌
1 Year Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
1 Year Ago
▋█▉▌▇▆█▄█▄▄ ▊▍▆█ ▊▅▊▍▆▄█
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
merge from AnimalRagdollUpdate
1 Year Ago
Merge from mission_accept_nre
1 Year Ago
Merge from binocular_uiscale_fix
1 Year Ago
Merge from prefab_replacer_improvements
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
merge from halloween24
1 Year Ago
▉▅▊█▅▌▊ ▌▄▅▇ ▉▆▆█
1 Year Ago
▄▌▍▆▋ ▄▆▇▍▋▊ ▋▉▊▋▉▊▍ ▆▅▊ ▊▍▍▌▇▉▉▍▇▉▇▍▆▇█▇▅▅▇▇▉█▋▇▆▆█▅▌▋▊█▅▆▇▌▍▇██▊█▊
1 Year Ago
▋▋▅▆█▋▍ ▇▆▊▇ ▌▍█ ▍▌▋▇▌
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
█▌▇▋▄▉ ▋▆▉▋▉▋▋▇
1 Year Ago
merge from Halloween24
1 Year Ago
merge from main/Halloween24
1 Year Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
merge from main/Halloween24
1 Year Ago
merge from military_tunnels_nvg_outfits -> main
1 Year Ago
merge from fix_quarry_animator_lod -> main
1 Year Ago
Merge from fix_quarry_animator_lod -> main
1 Year Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
1 Year Ago
Merge from teleportpos_improvements
1 Year Ago
merge from fix_quarry_animator_lod -> main
1 Year Ago
Merge: from remove_editor_update This shaves off another 5ms from editor update times on 6k world map Tests: built all modes in editor, tested debug rendering still works on craggy and loaded a 6k proc map and checked profiler
1 Year Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from cctv_shoot_disable -> main
1 Year Ago
Merge: from remove_treeentity_update This eliminates the many calls of TreeEntity.Update in editor play mode, saves ~16ms on 6k procgen map Tests: booted editor with swamp_a scene and shut down, booted into craggy then switched to swamp_a, added and moved trees to swamp_a, changed tree prefabs - all cases could see expected visuals.