35,025 Commits over 4,474 Days - 0.33cph!
merge from BowWeapon_cleanup
merge from print_light_counts
merge from train_clipping_parent_fix
Merge from mixing_item_delete_fix
merge from mousewheel_binds_fix
Fixed LR300 steam item description generation
merge from session_analytics
Revert
123163, was not a good idea
merge from lr300_skinnable_fix
Fixed the issue with sky turning black too early at train tunnel entrances
il_postprocessor_build_fix -> main
syncvar_ilpostprocessor_hook -> main
Merge from additional_environment_volume_shapes
merge from j25_monument_fixes
jungle_floor_shadow_proxy -> main
Fixed the ambient lighting when painting on signs at night
metabolism_compile_fix -> main
player_metabolism_tick_accuracy -> main
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shallow_water_slowmotion -> main
sleeping_bag_offcentre -> main
Fixed delivery drones sometimes not making it to their destination
Disabling graphics jobs on Mac builds
merge from climate_volume_blending_fix
merge from crosshairmode_droppeditem_fix
merge from patrol_heli_rideheight_increase
merge from patrolheli_watercrash_fix
merge from jungle_building_floor_fix
merge from spoiled_produce_fixes
merge from fridge_pickup_fix
merge from parallel_validatemove.
merge from horsepopulation_primitive_fix
merge from wallpaper_frontier_floor_fix
merge from jungle_update_improvements
merge from bicycle_fuelstorage_fix
merge from sapling_billboard_fix
merge from wallpaper_fixes
Delete incomplete stadia support
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
merge from targeting_attachment_slot_fix
syncvar_improvements -> main
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
fixed spoiled produce.mat not correctly setting rendering mode to Cutour