reporust_rebootcancel

132,991 Commits over 4,293 Days - 1.29cph!

5 Years Ago
Fix neon signs being shut off when the textures load in
5 Years Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
5 Years Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
5 Years Ago
Fix NRE when trying to paint on normal signs
5 Years Ago
rate tweak
5 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
5 Years Ago
AIInformationZone optimizations & cleanup.
5 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
5 Years Ago
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5 Years Ago
Merge from xmas_2020
5 Years Ago
Actually revert accidental ProjectSettings changes
5 Years Ago
Revert accidental ProjectSettings changes
5 Years Ago
Fix opening a sign for editing turning the sign off locally
5 Years Ago
Merge from neon_frames
5 Years Ago
Fix server compile
5 Years Ago
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5 Years Ago
remove stray debug.logs from sled sound stuff
5 Years Ago
First pass at sled sounds
5 Years Ago
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5 Years Ago
Started work on the proc map variant of foliage_v3
5 Years Ago
Refactored group manifest
5 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
5 Years Ago
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5 Years Ago
Final road tunnel layout
5 Years Ago
Fixed Santa dropping presents in the ocean
5 Years Ago
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5 Years Ago
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5 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
5 Years Ago
Disabled Overcast weather type again due to blinding sun light
5 Years Ago
Added AttackTick event. Scientist ai design update.
5 Years Ago
merge from m ain
5 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
5 Years Ago
merge from xmas
5 Years Ago
protocol++
5 Years Ago
update MenuUI xmas logo
5 Years Ago
Updated short icewall repair item Update short icewall crafting cost
5 Years Ago
Adjust train engine speeds
5 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.