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114,032 Commits over 3,959 Days - 1.20cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
NRE Fix better exploit attempt logging
7 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
7 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
7 Years Ago
EAC SDK update
7 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
7 Years Ago
Bone club vm -fixed popping from throw cancel to idle
7 Years Ago
Fixed issue with graphics settings and custom screen space shadows
7 Years Ago
Penumbra toggle on point and spot shadows
7 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
7 Years Ago
EAC SDK update
7 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
7 Years Ago
Tweaked shadow distances
7 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Adjusted searchlight and heli light shadow radius
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
Small tweak to directional penumbra, more softness at base
7 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
7 Years Ago
Cherry picked grass changes
7 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
7 Years Ago
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7 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
7 Years Ago
merge in
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
tests
7 Years Ago
updates to Bow VM
7 Years Ago
adjusting spine blending values to look more natural when running
7 Years Ago
Entity parenting overhaul (this most likely breaks everything)
7 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
7 Years Ago
merge from main
7 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
7 Years Ago
player eye offsets correct on mounts aiming relative to mount
7 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows