114,035 Commits over 3,959 Days - 1.20cph!
Fixed parenting on bradley and heli loot crate fireballs
Female asian head mesh, materials & textures
Male asian head/body seams
Added ambient lighting to light body
Male asian meshes, materials & textures
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
added armrests to seats collision mesh
optimized sedan collision mesh
separated the seat mesh from the chassis
relocked all items other than default blueprints
item category amount on crafting window shows unlocked items instead of totals
better clientside collision for sedan
tweaked a bunch of 3rd person player animations
Removed BoneFollower (eliminates client side GC + some processing overhead)
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
fixed arms clipping on m249 reload at max FOV
More work on NPC navigation.
More robust NPCs with relation to low resolution navigation meshes.
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
Some npc navigation improvements.
Use checkbox rather than overlapbox when looking for player construction.
Less fidelity for lower priority navmesh grid cells.
Dynamic navmesh grid cell fidelity work.
Work towards mixed navmesh grid cell fidelity.
Toggling grass shadows force-refreshes grass meshes
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
nav_grid and ai_dormant on by default.
quicker sitting animations
skin approval
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
sedan collision model for interior
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
VehicleMovement hits triggers
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
sitting in chair provides 100% comfort
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Error message typo fix ("Trying to to child" -> "Trying to parent to child")