reporust_rebootcancel

113,797 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Portacabin walkway LODs/COL/Prefabs Pavement merge and vertex paint Door rotation fixes Fixed colision material on ground Fixed vertex paint on ground LODs Created placeholder loot placement
8 Years Ago
wip
8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
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8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
8 Years Ago
Copying changes from hapis5
8 Years Ago
backup
8 Years Ago
Office interiors, occluders removed on glass panels segments
8 Years Ago
Loot spawns Made rocket factory exterior render further
8 Years Ago
Re-committing Damian's changes
8 Years Ago
re-committing cave changes
8 Years Ago
8 Years Ago
8 Years Ago
scene stuff
8 Years Ago
Merge from hapis5
8 Years Ago
Rocket factory / scene/lod/colider fixes
8 Years Ago
Subtracting 21367 (should've gone to save146)
8 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
8 Years Ago
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
8 Years Ago
Merge from hapis5
8 Years Ago
pre-merge
8 Years Ago
Updated StagPoint HTN Planner to a version I got from the developer. Tweaked it's code to work to my benefit / not bug out. Migrated my code from RC1 to latest version. Feels a bit too unstable to use in production yet. Learned a lot from it though.
8 Years Ago
Rocket factory ground
8 Years Ago
Rocket factory exterior LOD/COL
8 Years Ago
scene stuff proper terrain4.asset
8 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
8 Years Ago
Rocket factory LOD/COL/Prefabs
8 Years Ago
fixes
8 Years Ago
wip
8 Years Ago
Merged from main
8 Years Ago
First iteration on HTN Planner (agent is not doing much yet).
8 Years Ago
First iteration of Cover point detection system.
8 Years Ago
wip
8 Years Ago
Merge from 146
8 Years Ago
merge from main
8 Years Ago
pre-merge
8 Years Ago
procmap uses new foliage
8 Years Ago
merge from foliage
8 Years Ago
launchsite tweaks, missing ladders
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
Merge from hell
8 Years Ago
pre-rockdepoopification
8 Years Ago
Detail colliders for stairs block
8 Years Ago
Updated collider of static campfire
8 Years Ago
Removed FakePhysics (empty script)
8 Years Ago
Fixed foliage displacement from foundations
8 Years Ago
Merge from main