113,303 Commits over 3,959 Days - 1.19cph!
Netgraph can only be used by admins and developers (RUST-1327)
Hide out of date servers for real
updated the spawn amount of caves
adding cave_medium_easy layout and files
Fixed potential NRE in FootstepEffects
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
water visibility trigger debug code
cave_small_hard layout and files
Merge from dangerous_optimizations
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
More cleanup + can fly helicopters
PlayerModel cleanup, optimizations and fixes
Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
Fixed water visibility trigger overlap cases
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
cave_small_medium layout
3 extra cave blocks to add granularity
backup current terrain files and splats
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
Skip adding the CL entity name prefix if the game object name already contains it
4 new cave blocks - models/hulls/colliders
Avatar, Friends list hookups
Added foliage displacement debug (via terraintexturing)
windmill no longer craftable
Fixed unlit campfires hurting players after server restart
updated spawnpoint gizmos to accurately display prefab that will be spawned