126,680 Commits over 4,109 Days - 1.28cph!
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
[D11][TUTORIAL] re-added missing tutorial prefabs
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
All IO entities are response limited
Adjusted responsetime to 0.1s
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
[D11] [UI] got rid of those black dots at the bottom of the HUD
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
[D11] Adjustments to sprint toggle/auto-sprint
[D11][TUTORIAL] Extra HUD elements added to UI restriction
[D11] frontend tidy up WIP
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
added large battery
small generator emits 50 power
wiretool weirdness fix
fixed timerswitch not working on server load
[D11] Use latest unity version
StatusLightRenderer is IClientComponent
Added StatusLightRenderer for more optimized handling of IO entity indicator lights
Converted indicator lights on blocker and memory cell to StatusLightRenderer
[D11] Quick translated string fix
[D11] Made PopupButtons wider and set their text slightly smaller
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
[D11] [#59] Added method to get textmesh pro controller icon for inline
Optimized IOnPostNetworkUpdate
[D11][TUTORIAL] Fix for HUD visibility flags
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility