113,326 Commits over 3,959 Days - 1.19cph!
Fixed moon rendering black to reflection probe
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
Recyclers in radtowns are immortal
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
Cherry picking
16774 - disabling water vis trigger, not ready for server yet
Ran scene2prefab to fix missing materials
Added more rocks around lighthouse/ network ++
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Fixed water overbrightness due to background fog
Fixed underwater rendering
Official server list query speedup
added gibs to the vending machine
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
changes to vending machine
Added padding to environment volumes to fix tiny gaps when placed by hand
Merged lighthouse fixes from dungeon_art_3
Stricter flyhack detection (RUST-1320)
Fixed players appearing with wrong name tag (RUST-1331)
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
manifest
manifest compile fix
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
Fixed river overlap-related reflection issues (RUST-1330)
Tweaked shore alpha fade water material params; touched relevant water shaders
Added new industrial props
Fixed lighthouse LOD gaps
Activated water vis trigger in edit mode only, for testing purposes
Fixed tick collision issue properly
Adding cave_medium_hard layout and files
Updated all caves scenes