121,455 Commits over 4,048 Days - 1.25cph!
packed atlas_twig and metal armored set materials
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set
Repacked building atlas material for high quality normals
Added packed shader support for high quality normal packing
Changed packed shader keyword layout to reduce permutations
Added high quality normal mode to material packing processor
Updated analysis tool
Supermarket / Finished the lowpoly / Added broken glass
OSX/GLCore gamma-related darken fix candidate
Better spawn handler density enforcement
small backpack fbx/materials/textures/prefab etc
Larger coastal player spawn areas
Eliminated ~300B of GC allocs whenever a randomized sound was played
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
gas_station progress backup
OSX query crash fix candidate
EAC SDK update (fixes macOS startup issue)
Use query fallback only on osx, if not a dev + testing mode
wheelcollider springforce set to 10,000
Re-enabled coverage queries for debugging
Fixed fuzz in cloth shaders
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gas_station progress backup
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Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
More work on optimizing navmesh grid.
More description fixes and updates
Removed max draggable from items (except liquids)
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
minor light flare added to ceiling lights
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adding texture sets wall_tiles_a, wall_tiles_b, materials
Do EAC auth right after Steam auth
EAC HandleClientUpdate tweaks
EAC register timeout is 20 seconds
More work on optimizing rebaking of navmesh grid cells.