112,241 Commits over 3,928 Days - 1.19cph!
Oak material improvements. Downsized some blank textures to 32.
Fixed SSAO not aware of custom g-buffer normal encoding
Tweaked DamageUtil line of sight check for tiny distances
disable lazy aim for hands and stuff
Fixed C4 line of sight check
Increased projectile min hit delta to account for the full projectile diameter
Only spawn world item when a projectile is stopped completely (not when penetrating)
Fixed viewmodel angles on head look
tweaks
Bare pine alpha branch fix.
Fixed error reporting issue
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Retrieved CraggyIsland splat maps
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
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Savas island scene files. (wip)
only locked doors reset decay when opened
Rockmats from other branch.
Manifest, loot tables, schema
Updated item descriptions from google docs
Giving petur his ctrl-shift-F back
Industrial building_b changes
Powerplant dungeon level wip
added new blunt wood impact textures.
Cleanup, minor tweaks and fixes
converted 1st batch of impact FX to deferred decal shader.
Ladders no longer bypass building permission, have increased health
sqlite corruption catcher
Fixed attack ray origin being off after ricochet
Split vis.attack into vis.attack and vis.damage