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111,588 Commits over 3,928 Days - 1.18cph!

zon
10 Years Ago
Subtracted animation changes.
zon
10 Years Ago
Merged missing animation changes from animal.
10 Years Ago
Fixed hardcoded path in atlas gen Added legacymap atlas set with placeholder settings
10 Years Ago
Locked splat names and ordering in atlas generator Restored splat names to layers in legacy terrain shader
zon
10 Years Ago
Fixed a CC failure with DepletingMetabolism.
zon
10 Years Ago
Merged foraging and sleeping animals. (again) Merged NPC logging. (again)
10 Years Ago
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps Fixed legacy terrain not updating world position const; was causing texture sliding
zon
10 Years Ago
Fixed some problems with the merge.
zon
10 Years Ago
Merged changes from animal.
zon
10 Years Ago
Subtracted subtraction.
zon
10 Years Ago
Merged from main.
zon
10 Years Ago
Subtracted animal changes.
zon
10 Years Ago
Fixed default map size.
10 Years Ago
Fixed lootablecorpse NRE
zon
10 Years Ago
Merged foraging and sleeping animals. Merged NPC logging.
10 Years Ago
Fixed torch effects not disabling/enabling
zon
10 Years Ago
Animals now accelerate 30% slower.
10 Years Ago
Fixed torch animation lit layers
10 Years Ago
Native dll updates
10 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
10 Years Ago
Paper always craftable Fixed being able to fly by opening the console
10 Years Ago
reduced thompson aimcone
zon
10 Years Ago
Fixed animal trap interest.
10 Years Ago
Fixed anchors for conditional meshes
10 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
10 Years Ago
Updated recipies
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Reverted testlevel to non broke version
10 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
10 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
10 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
10 Years Ago
Added editor baking support to all terrain map extensions (WIP)
10 Years Ago
merge into main
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
10 Years Ago
Made all food edible
10 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
10 Years Ago
made torch light less pink
10 Years Ago
Building stone skins meshes/textures/materials/prefabs
10 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
10 Years Ago
Backup
10 Years Ago
Devlist and legacy terrain debug files.
10 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
zon
10 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
zon
10 Years Ago
Reduced animal attack range. Animals now slow down while turning.
10 Years Ago
Protocol++
10 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
10 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil