128,218 Commits over 4,109 Days - 1.30cph!
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Finished high level water shader refactor
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Updated facepunch.system with github version
Fixed List.Compare handling nulls
Include client version (changeset) when disconnecting because of an exception
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Working water depth + surface; needs shore fix
Fixed world space reconstruction for logz + shore transition
Finished water logz
Fixed scattering logz
Fixed shore wetness not showing on terrain base lod=hq
Terrain basemap includes terrain painting layer
Mountain topology textures
Got legacy legacy gl and glcore paths up to speed
Minor logz optimizations
Fixed underwater
Mountain splat transfer implementation
Editor texture channel copy tool for mountain masks
Disabled mountain splat transfer (slows down terrain generation too much for now)
More distance between prefab mountains
Hacked wire plugin to work with different connection offsets on every object
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
Commiting merged changes from the new Player animation system
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
temp fix for waterbarrel LOD's
Post process terrain slopes near water to reduce wave clipping
Tweaked biome distribution and transitions
Fixed micro cliffs sometimes spawning on roads
Water level test does a quick check for river water depth
water dispenser gibs, and the LODs should be there now.