244,564 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Reverted file.Find change - didn't work
10 Years Ago
More light tree and shrub files
10 Years Ago
made some changes to the player animation state machine; added prone/crawling animations.
10 Years Ago
Added first draft floor, window and stairs for the log building set.
10 Years Ago
Merged some changes contributed by Robotboy: Fixed ammo box not working on the HL2 jeep Fixed HL1 prop_breakable gibs not spawning Fixed incorrect model for HL1 barnacles Fixed HL1 grunts not dropping the right items when killed Fixed HL1 sentences not being loaded Fixed CSS muzzle flashes not appearing on some weapon models gui.OpenURL now accepts HTTPS addresses Restored preset saving Fixed MsgC ignoring first argument if it's not a color Fixed file.Find returning text files in the folder list Added some missing MAT_ enums Renamed Zeno Clash to Zeno Clash (Model Pack) in the mountable game list Added chat.GetChatBoxSize
10 Years Ago
Building part skin sets now work
10 Years Ago
More shrub stuff.
10 Years Ago
Fixed bad translucency on forest 4's.
10 Years Ago
Missing branch file.
10 Years Ago
Shrub textures and a little cleanup.
10 Years Ago
Added 3x3 shack and front corridor walls
10 Years Ago
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
10 Years Ago
More changes to HEM. Made mouse input difference / maybe worse!
10 Years Ago
re-export torch world model & edited bow prefab
10 Years Ago
Nuekd some random FBX and building materials. Updated new log building pieces.
10 Years Ago
Changed terrain minimum pixel error to 5
10 Years Ago
Client error fixes
10 Years Ago
reset positions of all world model weapon prefabs
10 Years Ago
World model attachment bone now defined by the weapon itself
10 Years Ago
changes to hold type anims & world meshes for correct weapon placement
10 Years Ago
Fixed seeker absorb rate, tweaked colours.
10 Years Ago
and again
10 Years Ago
More organisation
10 Years Ago
Can now reset after game over.
10 Years Ago
Re-organising builing assets.
10 Years Ago
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10 Years Ago
Reduced rock count slightly Protocol++
10 Years Ago
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
10 Years Ago
Added server.ip variable (to bind server to specific ip)
10 Years Ago
Set shininess on all rock materials
10 Years Ago
Color matched (ish) sand rocks
10 Years Ago
Fixed rock shader being too dark
10 Years Ago
Created selectable interfaces. Add a little keyboard wrapper that sends events instead. Made updates can now move and delete edges and vertices.
10 Years Ago
Updating building test save
10 Years Ago
Added game over text.
10 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
10 Years Ago
Oopsy, the save wasn't loading
10 Years Ago
Added BuildingTest scene - loads a saved building to test building component changes
10 Years Ago
Gravity strength can now be toggled, meaning the player has more control over their altitude.
10 Years Ago
Renamed OnHit to OnAttacked Fixed players being killed after they respawned from attacks they sustained while alive previously
10 Years Ago
If player isn't alive on disconnect then remove them (don't just sleep)
10 Years Ago
Updated sphere material.
10 Years Ago
Don't try to handshake multiple times Default message initial size 64bytes (up from 16)
10 Years Ago
Fixed inconsistent mouse sensitivity.
10 Years Ago
Added FPS inputs to InputManager.asset
10 Years Ago
Fixed rcon strartup param - proper this time
10 Years Ago
Disabled tessellation in skin shader
10 Years Ago
Networking tweaks
10 Years Ago
Editor tool to show local player's eye line (for world model aim tweaks) Fixed boltrifle world model being misaligned Pickaxe world model Fixed player thirdperson melee attack not playing
10 Years Ago
Temporarily altered build settings to test ShinySphere LP independently.