248,620 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Fixed menu not showing Updated protocol properly
11 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
11 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
11 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
11 Years Ago
Show cursor if console is open
11 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
11 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
11 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)
11 Years Ago
Updated items from admin site Normalized resources
11 Years Ago
Merge from main
11 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
11 Years Ago
Fixed compiler warnings
11 Years Ago
Forest type 4 tweaks.
11 Years Ago
Forest density progress.
11 Years Ago
fixed a weird bug with the bone knife animations not playing.
11 Years Ago
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11 Years Ago
Updated Amplify Color to latest version Added full up-to-date Amplify Motion source code Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
11 Years Ago
Build debug and release versions of dedicated server
11 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
11 Years Ago
Tweaked procedural terrain material
11 Years Ago
Tweaked grass texture
11 Years Ago
Made grass sample its color from the terrain colormap
11 Years Ago
11 Years Ago
sounds and textures for the new torch particle system
11 Years Ago
bone knife animations done; added a better particle effect for the torch burn
11 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
11 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
11 Years Ago
Merge from main
11 Years Ago
Added missing meta file
11 Years Ago
Added high-pass filtered versions of the 6 used splat textures
11 Years Ago
Adding quick sleeping anim
11 Years Ago
Ain't nobody puttin materials in ma texture folder
11 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
11 Years Ago
Merged Petur's updated textures
11 Years Ago
Fixed merge fuckups
11 Years Ago
Merge from main
11 Years Ago
Missing spec on ground textures.
11 Years Ago
Different building block skins based on damage taken
11 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
11 Years Ago
Moved old terrain textures to backup folder
11 Years Ago
Added List<>.PickRandom()
11 Years Ago
Smashing up building blocks now gives you resources
11 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
11 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
11 Years Ago
Backing up rust_art and rust_src from beanstalk
11 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
11 Years Ago
Made building block skins modular + incredible
11 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
11 Years Ago
Stripped debug output
11 Years Ago
Fixed trees being fucked (reverted to last sane state