19,254 Commits over 3,898 Days - 0.21cph!
Crosshair
Merge branch 'master' of SandboxGame
Update button labels on clear
Playing
Don't show UnityEngine.Manager Traces
Merge branch 'master' of SandboxGame
Fixed stack trace not showing
Text filtering
Merge branch 'master' of SandboxGame
Scoreboard close fix
Console filtering by type
Merge branch 'master' of SandboxGame
Scoreboard
Merge branch 'master' of SandboxGame
Fixed exceptions/asserts
Merge branch 'master' of SandboxGame
Added SandboxLocalPlayer
Player ToString
Pass options string to PlayerLogin, so we can do shit on the c# side
Player.IpAddress
Pass name
Initial pass at getting coverage for Client functions in API
changes lobby initialization and makes lobbylist filter easier
Updates Lobby to work for both Lobby members and Lobby Owners
Uses a more rigurous approach to LobbyData and uses it as a cache for
string-able values to be able to be retrieved by members and set only by
the owner.
Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby.
Because there is no GetLobbyType, provides a layer in which all users
can get a LobbyType from LobbyData.
Gives LobbyList the ability to be queried for if it is Finished or not.
A lobby refresh will finish when the number of cached lobbies equals the
number of requests.
Adds in test functions for Lobby functionality in Steamworks
Adds in ability to send Lobby messages
Also adds in some callbacks around being invited to a lobby, as well
callbacks for being requested to join a lobby.
Implements ability for a user to set/get individual user metadata for the joined lobby
Updates Readme with basic Lobby Info
Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies
Cleans up some comments
Simple comment update
Small README update and adjusts doc tags for Lobby functions.
Merge remote-tracking branch 'refs/remotes/Facepunch/master'
Merge pull request #56 from kkukshtel/master
Adds in Lobby functionality to library
Added world.AddPlayerState, world.RemovePlayerState
World name
Handle ManagedEngine::Initialize returning false
Requirements.txt
Capture Console.Error too
Create steam_appid.txt in editor
Removed OnlineSubsystemSteam
Send BinariesFolder, PlatformFolder to Manage class
Add native binary paths to path
Init steamworks client
Compile fix
Include steamworks dll in sandbox engine
Debug, show user info on front screen
steamapi_64.dll in binaries/win64
Removed GetPlatformUserName (unused)
Player name from Steam
Moved Log to Snadbox.Public
Don't init steam client if dedicated server
Hide projects without a name
Roadmap framework
Bundling
Increased LeanTween limits
Pool.cs ItemsInUse fix
Bug causes ItemsInUse to report falsely high numbers if too many items are retrieved from the Pool and then freed, hitting hit the upper limit size check. Decrementing ItemsInUse in the upper limit check fixes it to report correctly.
Merge pull request #1 from Facepunch/Nition-patch-1
Pool.cs ItemsInUse fix
Fixed map showing when playing demo
Fixed skin errors when playing demo
Removed OnStatsRefreshed debug info
Reset game tips on connect
reset achievement hud on server connect
If holding ctrl down when clicking a timed button, click it immediately
Roadmap editor
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Unlock sound/effects
Limit achievements to official servers
Achievement groups
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Server stats callback include client steamid
Changed Server.Stats.Set to SetInt/SetFloat
steam.achievements
steam.stats
Don't StoreStats achievement on trigger if already unlocked
Refresh achievements on startup
Added Achievments.OnAchievementStateChanged
Check GameId on achievement callbacks
OnAchievementStateChanged nicer
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Manifest commands for holmzy
Don't download manifest every 3 seconds 😓
Removed CrashController
Roadmap service
Roadmap Controller