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730 Commits over 334 Days - 0.09cph!

6 Months Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
6 Months Ago
compile fixes
6 Months Ago
server compile fix
6 Months Ago
merge ice_sculptures->Aux2
6 Months Ago
added sculptor test inventory
6 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
6 Months Ago
handling ground destruction properly
6 Months Ago
restricting placement to constructions
6 Months Ago
updated crafting ingredients
6 Months Ago
fix realmed remove on sculpture
6 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
6 Months Ago
removed sign/pumpkin panel from sculpture item
6 Months Ago
updated guide mesh
6 Months Ago
added guide mesh for ice sculpture and a tool to generate one
6 Months Ago
merge from main
6 Months Ago
properly disposing native structures in-editor when stopping play in editor
6 Months Ago
merge from native_mesh_simplification
6 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
6 Months Ago
not trying to simplify the mesh to 10% anymore
6 Months Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
6 Months Ago
fixed compile errors
6 Months Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
6 Months Ago
re-added early exit on flipped check loop
6 Months Ago
minor cleanup and crunching meshes down for 20% reduction
6 Months Ago
reduce vertex lookups in simplification
6 Months Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
6 Months Ago
more cleanup, profiling, and some micro optim
6 Months Ago
cherry pick carve radius change
6 Months Ago
dropped carve radius for testing
6 Months Ago
missing readonly access
6 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
6 Months Ago
set wip material as current ice material
6 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
6 Months Ago
server handles decoding saved sculptures from disk properly
6 Months Ago
made server file storage a convar - default behaviour retained
6 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
6 Months Ago
merge from main
6 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
6 Months Ago
cleanup
6 Months Ago
merge from main
6 Months Ago
dropped block scale a little
6 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
6 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
6 Months Ago
prefab adjustments and cleanup
6 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
6 Months Ago
giving mesh the same name as its entity
6 Months Ago
corrected entity bounds
6 Months Ago
cleanup on carving function
6 Months Ago
merge from main