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860 Commits over 457 Days - 0.08cph!

9 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
9 Months Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
9 Months Ago
merge from main
9 Months Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
9 Months Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
9 Months Ago
hooked up new light setup in code
9 Months Ago
missing cleanup
9 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
9 Months Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
9 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
9 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
9 Months Ago
saving/loading sculpture light settings
9 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
9 Months Ago
any edited sculpture shows picture CornerIcon in UI
9 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
9 Months Ago
merge ice_sculpture->main (server compile fix)
9 Months Ago
server compile fix
9 Months Ago
merge ice_sculptures->main
9 Months Ago
merge from main
9 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
9 Months Ago
codegen
9 Months Ago
merge from main (needs codegen)
9 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
9 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
9 Months Ago
assigned impact effect to WIP effect
9 Months Ago
merge from ice_sculptures
9 Months Ago
merge from main
9 Months Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
9 Months Ago
sculpting doesn't consume item condition
9 Months Ago
merge from main
9 Months Ago
compile fix + cleanup
9 Months Ago
Sculptures respect the Hide/Censor Signs setting
9 Months Ago
added more controls to ugc panel for sculptures
9 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
9 Months Ago
merge ice_sculptures->main
9 Months Ago
merge from main
9 Months Ago
corrected carving bounds check - big performance gain
9 Months Ago
merge ice_sculptures->main
9 Months Ago
merge from main
9 Months Ago
added ice block to iconrender scene's ice sculpture
9 Months Ago
merge from main
9 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
9 Months Ago
merge ice_sculpture -> main
9 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
9 Months Ago
re-baked construction guide mesh
9 Months Ago
update deployment bounds
9 Months Ago
merge from main
9 Months Ago
added GameTip for additional sculpting controls
9 Months Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
9 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control