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929 Commits over 457 Days - 0.08cph!

9 Months Ago
testing setup for fitting marching cubes to mesh
9 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
9 Months Ago
handling item condition properly on ice sculpture deployables
9 Months Ago
made smoothing less aggressive (still destructive, just less so)
9 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
9 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
9 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
9 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
9 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
9 Months Ago
adjusted gui slider values
9 Months Ago
initial ui sign.update.sculpture prefab variant
9 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
9 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
9 Months Ago
better defaults on sculpting tool data
9 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
9 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
9 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
9 Months Ago
merge from main
9 Months Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
9 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
10 Months Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
10 Months Ago
merge from main
10 Months Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
10 Months Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
10 Months Ago
hooked up new light setup in code
10 Months Ago
missing cleanup
10 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
10 Months Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
10 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
10 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
10 Months Ago
saving/loading sculpture light settings
10 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
10 Months Ago
any edited sculpture shows picture CornerIcon in UI
10 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
10 Months Ago
merge ice_sculpture->main (server compile fix)
10 Months Ago
server compile fix
10 Months Ago
merge ice_sculptures->main
10 Months Ago
merge from main
10 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
10 Months Ago
codegen
10 Months Ago
merge from main (needs codegen)
10 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
10 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
10 Months Ago
assigned impact effect to WIP effect
10 Months Ago
merge from ice_sculptures
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
sculpting doesn't consume item condition
10 Months Ago
merge from main
10 Months Ago
compile fix + cleanup