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1,873 Commits over 883 Days - 0.09cph!

11 Months Ago
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11 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
11 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
11 Months Ago
improved transform access
11 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
11 Months Ago
merge from triggerparent_pooling_leak
11 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
11 Months Ago
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11 Months Ago
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11 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
11 Months Ago
11 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
11 Months Ago
11 Months Ago
mrege from parent
11 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
11 Months Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
11 Months Ago
cleaned up leak in TriggerParent.IsClipping
11 Months Ago
merge from wall_parenting_triggers
11 Months Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
11 Months Ago
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11 Months Ago
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11 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
11 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
don't let you push a PlayerBoat if you're parented to it
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
12 Months Ago
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12 Months Ago
merge from naval_update
12 Months Ago
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12 Months Ago
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12 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
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