userGriglercancel

1,086 Commits over 487 Days - 0.09cph!

10 Months Ago
compile fix
10 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
10 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
10 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
10 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
10 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
10 Months Ago
test meshes
10 Months Ago
testing setup for fitting marching cubes to mesh
10 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
10 Months Ago
handling item condition properly on ice sculpture deployables
10 Months Ago
made smoothing less aggressive (still destructive, just less so)
10 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
10 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
10 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
10 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
10 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
10 Months Ago
adjusted gui slider values
10 Months Ago
initial ui sign.update.sculpture prefab variant
10 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
10 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
10 Months Ago
better defaults on sculpting tool data
10 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
10 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
10 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
10 Months Ago
merge from main
11 Months Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
11 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
11 Months Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
11 Months Ago
merge from main
11 Months Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
11 Months Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
11 Months Ago
hooked up new light setup in code
11 Months Ago
missing cleanup
11 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
11 Months Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
11 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
11 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
11 Months Ago
saving/loading sculpture light settings
11 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
11 Months Ago
any edited sculpture shows picture CornerIcon in UI
11 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
11 Months Ago
merge ice_sculpture->main (server compile fix)
11 Months Ago
server compile fix
11 Months Ago
merge ice_sculptures->main
11 Months Ago
merge from main
11 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
11 Months Ago
codegen
11 Months Ago
merge from main (needs codegen)
11 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
11 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)