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1,086 Commits over 487 Days - 0.09cph!

11 Months Ago
assigned impact effect to WIP effect
11 Months Ago
merge from ice_sculptures
11 Months Ago
merge from main
11 Months Ago
▌▊▋▅▇ ▊▄▊▇▅▉▅ ▆█▆ ▄▍▉██▇/▋▋▌▆▉▇▊ █▋▉▍▄▍▉█▋ ▉▆▋▍ ▄▅/▋▅▅▍ ▄▇▍▄ █▄▊▋▅▌▌ ▌▌▆▇▆▊▉▉, ▄▆▌▋ ▆█▆▊▉▆▊▍ ▊▄▉ ▇▇▉▋▅▌█▆█▉ ▌▊█▉▉ ▋█▅▉▅ ▊▆▉ - ▊▊▅█▅█ █▍▅ ▌▆▍▄▊▌█▋▊ ▄▇▆█ ▋ ▌▄▍█▅▋▅▍▍ ▅▋ ▍▅▄▇ - ▆▋▍▊ ▊▌▅▉▉▅ ▉▋▌ █▉▌▇▅▌▆▇▆ ▍▇▅▄ ▌ ▇▌▇▋▋▇▇▇▇ ▇▊▋▍ ▋▉█▇
11 Months Ago
sculpting doesn't consume item condition
11 Months Ago
merge from main
11 Months Ago
compile fix + cleanup
11 Months Ago
Sculptures respect the Hide/Censor Signs setting
11 Months Ago
added more controls to ugc panel for sculptures
11 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
11 Months Ago
merge ice_sculptures->main
11 Months Ago
merge from main
11 Months Ago
corrected carving bounds check - big performance gain
11 Months Ago
merge ice_sculptures->main
11 Months Ago
merge from main
11 Months Ago
added ice block to iconrender scene's ice sculpture
11 Months Ago
merge from main
11 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
11 Months Ago
merge ice_sculpture -> main
11 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
11 Months Ago
re-baked construction guide mesh
11 Months Ago
update deployment bounds
11 Months Ago
merge from main
11 Months Ago
added GameTip for additional sculpting controls
11 Months Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
11 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
11 Months Ago
icreased grid resolution further
11 Months Ago
fixed entity bounds on ice sculpture
11 Months Ago
enforce burst compatibility on Point3DGrid
11 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
11 Months Ago
blurring a slightly larger radius than the carve
11 Months Ago
cleanup (wrong namespaces and nested jobs)
11 Months Ago
removed unused sculpture convar
11 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
11 Months Ago
increase time before simplification starts - flickers less between hits with slower tools
11 Months Ago
manifest
11 Months Ago
merge from main
11 Months Ago
running simplification on editor-generated default block - re-generated block
11 Months Ago
adjusted deploy volume obb on ice sculpture
11 Months Ago
re-baked default ice block
11 Months Ago
better editor support for marching cubes
11 Months Ago
increased sculpture grid resolution
11 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
11 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
11 Months Ago
assigning new ice material to block
11 Months Ago
manifest + code gen
11 Months Ago
removed old dev dpvold prefab (unused)
11 Months Ago
fixed nre on client loading of sculpture
11 Months Ago
updated entity bounds
11 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon