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874 Commits over 426 Days - 0.09cph!

11 Months Ago
merge from world_update_2
11 Months Ago
only apply surface breaking drag to non-kinematic players (fixes warning when DPV would submerge)
11 Months Ago
sanity checking tools for non-convex mesh colliders
12 Months Ago
merge /main/DPV -> /main/world_update_2
12 Months Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
12 Months Ago
removed unused command generating function
12 Months Ago
gave Parallel.For some profile regions on the scripting threads
12 Months Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
12 Months Ago
merge from world_update_2
12 Months Ago
merge from dpv_collision_fixes
12 Months Ago
Run dismount logic for mountables in DoServerDestroy
12 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
12 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
12 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
12 Months Ago
Added extra collider to properly cover head/eyes position
12 Months Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
12 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
12 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
12 Months Ago
merge from frontier_hazmzat_cloth_fixes
12 Months Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
12 Months Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
12 Months Ago
merge from dpv_fixes
12 Months Ago
Don't show monument block radius for DPV
12 Months Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
12 Months Ago
initial pass on burstcloth setup for VM not using VM renderer
12 Months Ago
merge from wortld_update_2/dpv_fixes
12 Months Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
12 Months Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
1 Year Ago
merge from world_update_2
1 Year Ago
separated client/server compile fix for DPV
1 Year Ago
merge DPV fixes
1 Year Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
1 Year Ago
DPV uses correct WaterLevel test for getting player WaterFactor
1 Year Ago
merge from line_functions
1 Year Ago
corrected closest points function
1 Year Ago
merge from main
1 Year Ago
aggressive distance culling for cloth on cny_spear
1 Year Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
1 Year Ago
post-merge waterinfo query fix
1 Year Ago
merge DPV->world_update_2
1 Year Ago
Undo meta guid changes on wallpaper textures from previous merges
1 Year Ago
merge FrontierHazmat->world_update_2
1 Year Ago
merge main->FrontierHazmat
1 Year Ago
merge main->dpv
1 Year Ago
merge from FrontierHazmat/BurstCloth
1 Year Ago
3D Line-Line distance and closest point(s) utils
1 Year Ago
corrected skin constraint update maths - added skin constraint gizmos
1 Year Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
1 Year Ago
merge stability changes