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1,874 Commits over 883 Days - 0.09cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
12 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
12 Months Ago
fixed setcolormenu not showing properly
12 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
12 Months Ago
fixed OBB rotation being in the wrong space
12 Months Ago
codegen
12 Months Ago
merge from main
12 Months Ago
fixed undo buffer storing in the wrong order when clearing
12 Months Ago
compile fix
12 Months Ago
fixed server leaking marching cubes data
12 Months Ago
undo/redo working, also fixed some tooltips
12 Months Ago
merge from main
12 Months Ago
merge from hit_guides
12 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
12 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
12 Months Ago
ripping out on-mesh hit guide MPB stuff
12 Months Ago
server runs marching cubes and generates collider
12 Months Ago
fixed save not working in sculpting
12 Months Ago
missing change
12 Months Ago
further cleanup
12 Months Ago
Fully removed PointGrid3D and associated jobs
12 Months Ago
merge from main
12 Months Ago
removing more unused prefab setup
12 Months Ago
merge from gui_cleanup
12 Months Ago
removing more dead code
12 Months Ago
got the admin panel working for sculptures again
12 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
12 Months Ago
routed saving properly
12 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
12 Months Ago
compile fixes
12 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
12 Months Ago
merge from pointgrid_to_sdf
12 Months Ago
small cleanup
12 Months Ago
basic client->server sculpture update, removed serverside carving
12 Months Ago
bake GUI physics on a job thread without blocking
12 Months Ago
basically functional SDF in-GUI sculpting
12 Months Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
12 Months Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
12 Months Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
12 Months Ago
merge from main
12 Months Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
1 Year Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
1 Year Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one