125,439 Commits over 4,171 Days - 1.25cph!

11 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
Destroy SkinnedMeshCollider mesh properly
11 Years Ago
Network protocol++
11 Years Ago
Merge from main (aka scene merge from hell)
11 Years Ago
Reapplied radtown scene changes
11 Years Ago
Fixed not disposing of cloned mesh in AM skinned state
11 Years Ago
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
11 Years Ago
Fixed server errors when old clients join
11 Years Ago
Autospawn progress.
11 Years Ago
new explosion / smoke textures
11 Years Ago
new explosion for the c4
11 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
11 Years Ago
Error guessing
11 Years Ago
More error guessing
11 Years Ago
Rollback
11 Years Ago
Fixed item option buttons becoming unresponsive when taking lots of damage
11 Years Ago
Try this Tom
11 Years Ago
Lowering MTU size
11 Years Ago
fixes for cold protection/overheating
11 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
11 Years Ago
Added head 2 textures & created 1st pass player2 skin material
11 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
11 Years Ago
Fix confirmed, remove debugging stuff
11 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
11 Years Ago
Added head2 prefab (in case it's needed)
11 Years Ago
Merge from main
11 Years Ago
Endian bullshit
11 Years Ago
Don't use blueprints as ammo
11 Years Ago
Hacky hack - fixed bow breaking after last arrow fired
11 Years Ago
Bow and Arrow are craftable by default Updated phrases Updated recipies
11 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
11 Years Ago
Removed extra albedo map
11 Years Ago
eoka recovers from cancelled attack faster
11 Years Ago
Dump network packet history on invalid packet error
11 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
11 Years Ago
merge from main generic deployable protection
11 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
11 Years Ago
repair bench easier to create, repair bench default blueprint
11 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
11 Years Ago
merge into main - a bunch of damage balance and hide balance changes
11 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
11 Years Ago
balanced food calories and health bonuses
11 Years Ago
Tree mat wip
11 Years Ago
Fixed not being able to drop items
11 Years Ago
Fixed cargo plane fart
11 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
11 Years Ago
Server performance fix Cold overlay tone-down
11 Years Ago
nights are colder ore cooks faster