125,439 Commits over 4,171 Days - 1.25cph!
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Final size tweaks for the custom map.
adjusted repair bench recipe
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
Don't attempt to spawn bridges if no target direction can be found
Network tweaks
network protocol++
Added noise to terrain modifiers for less circular, more scattered shapes
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Various env stuff. Backup.
Can crush skulls into bone fragments again
Networking reliablility fixes
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Only add terrain modifier noise to splat and color
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras
Clientside networking checks, error reporting
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
Updates to vm bow anims & controller
Stone Tier Texture improvements
Changed splat selection enum values to powers of two
Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses
Added operating system version to miniraven
Network tw33ks
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Strip RockMaterial component in server builds
Updated cave prefab
Added warehouse monument
Bridge mesh placement tweak