125,443 Commits over 4,171 Days - 1.25cph!
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Leaving a few errors for Diogo
Fixed a bunch of NREs + Warnings
Rebuilding warehouse with collisions
Fixed radpills not working
Fixed foundation.triangle.toptier being offset
AI attacks show directional damage
Added zoo area to developer playground map
Made save/world.checksum a warning, allows save loading
Fixed campfire slot count
Assigned proper physics material to trees
Fixed calculated climate temperature being 1/4 of the actual temperature
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed airdrop gibs causing ridable rocket boxes
Changed admin "fast run" to admin "noclip"
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
Removed giant collider from warehouse
Added fallback icon to terrain paint
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Scaled down C4 damage to be in line with the new healths
Fix radiation sounds not playing
Use the correct sound template for the cargo plane loop
Water, river and rock stuff.
Tweaked position of lock on top tier door
Don't update reverb/highpass falloff every frame + additional sound profiling
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT