125,443 Commits over 4,171 Days - 1.25cph!
Corpses hang around for 30 minutes, instead of 2 minutes
Water footsteps first pass
Added stone pickaxe
First pass balancing building blocks & melee
Finalized rock & cliff prefabs.
Added high pass to the skin shader
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Fixed DS missing script errors on startup
Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
Changes to vm stone pickaxe prefab & vm rig
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Cargo plane is higher, moves faster
Player colours work properly in inventory menu again
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updated stone pickaxe materials
Adjust cargo plane volume
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated Sedimentary rocks, textures and created materials.
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
merging work from building skins branch
Added a ton of new decor and some new tree types
Fixed forestside topology getting incorrectly flagged as roadside topology
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Log when admins use inventory.give
improved the stag and wolf movement animations
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Create SoundDefinitions from existing Sounds
Disabled roadside trees (until the roadside topology fix can be merged to main)
Subtracted changeset 6468
Perf is better without dynamic batching enabled
Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
Testing wall blocks with LOD
Various nature stuff part 1
More work on conditional corner meshes, deployed to all walls for stone building skin
Melee tools have punch feedback when hitting 'wrong' nodes
fixed compile error on server (sorry)