125,446 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Cliff tweaks
11 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
11 Years Ago
Scene stuff and material consistency
11 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
11 Years Ago
Mat fixes
11 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
11 Years Ago
propagated the fix above to other low blocks
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
11 Years Ago
torch is cheaper to produce
11 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
11 Years Ago
improved 3rd person animations for piackaxe
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
11 Years Ago
Tree mats updated for new shader
11 Years Ago
Finish up sound system refactor
11 Years Ago
Merge from main
11 Years Ago
merge from main/soundrefactor
11 Years Ago
missing if CLIENT for new sound stuff
11 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
11 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
11 Years Ago
water footsteps stay on the surface of the water now
11 Years Ago
Made all per-object decor randomizations fully modular
11 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
11 Years Ago
stairs tweaks, dirt
11 Years Ago
Changed rock material adjustments from Start to Awake
11 Years Ago
twig skin square/triangle floors dirt acumulation
11 Years Ago
removed culling from wall blocks lods
11 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
11 Years Ago
small bug with footsteps
11 Years Ago
merge from main
11 Years Ago
fixing grades :3
11 Years Ago
new special fx for footsteps in water
11 Years Ago
water footsteps tweak
11 Years Ago
tweaked idle animations for the rifle / torch / unarmed
11 Years Ago
improved 3rd person walking with rifle.
11 Years Ago
Sound falloff tuning
11 Years Ago
Backup before maybe ruining the terrain.
11 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
11 Years Ago
Impact sound volume tweaks
11 Years Ago
Fix missing sounds on a few in-world objects
11 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
11 Years Ago
Updated Rock AO maps
11 Years Ago
Updated Rock Normal and overlay maps.
11 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
11 Years Ago
Fixing end corners spawning into adjascent pillars/walls
11 Years Ago
fixes
11 Years Ago
Merge from main
11 Years Ago
fixed the scaling on the water footsteps
11 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending