3,000 Commits over 578 Days - 0.22cph!
better_vine_visuals -> main
Better vine renderer and vine hang point placement
main -> better_vine_visuals
vine_visual_desync_fix -> main
Fix vine desyncing if a player jumps on it during its animating state
vine_viewmodel_demo_fix -> main
boomerang_demo_fix -> main
fix boomerang throwing nre in demo
Initial experiements with making the tail of the vine a spline
vinemountable_demo_fix -> main
vinemountable_demo_fix -> main
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
outofstock_log_fix -> main
Remove is out of stock log
boomerang_rebalance -> jungle_update
Adjusted a bunch of values to be happier with the faster speed
vine_performance_improvements -> jungle_update
Reduced work queue vine cost to 0 ms unless vines are moving
First set of vine improvements: reduced budgeted vine loop ms by 35%
Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed)
Close down and organise the physics rope api
Doubled the throw and return speed
vine_fixes -> jungle_update
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
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jungle_update -> vine_capsule_render
boomerang_fixes-> jungle_update
Increased world model bounds sizing
boomerang_fixes -> jungle_update
Restore animation and holster changes
jungle_update -> boomerang_fixes
Handle 3p boomerang on/off in the boomerang script rather than via animation events
Reset 3p anims on holster even if its not the local player
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
Dont put boomerangs too deep into the ground
Fixed boomerang backpack position
Better gravity over distance
Code organisation and cleanup
boomerang_fixes -> jungle_update