3,572 Commits over 639 Days - 0.23cph!
Use a socket system instead
Defaults to Socket_Free if user isnt using snap
This allows more deterministic snap behaviour between client + server when determining placement
Use global rather than local directions
ian_serializable_field_cleanup -> main
Fix siege weapon vehicle audio compile error
ian_serializable_field_cleanup -> main
Serializable field fix - BatteringRamVisuals
Serializable field fix - SiegeWeaponVehicleAudio
patrol_heli_revision_2 -> main
Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
main -> patrol_heli_revision_2
populate_heli_path_nre_fix -> main
Additional check in map view
Dont render heli flee map path if the flee marker is useless
Nuke flee marker if it still exists on heli death
syncvar_none_compile_fix -> main
Fix compile mode None throwing errors in syncvar generated classes
Very rubbish first attempt at wall snapping when placing deployables
▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
patrol_heli_revision_2 -> main
Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
Layout changes
Ensure bootstrap page has the same interaction modal as main menu
Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method
Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
Fix incorrect height calulation on new flee point
Remove logs
Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
main -> patrol_heli_revision_2
syncvar_vector_fix -> main
Fix errored netread logic
syncvar_vector_fix -> main
Cherrypick syncvar vector fix
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
Better timings to update category buttons
Blockout the interaction modal
Add adding to the search bar
Move filter content to top when opening server browser
Ensure server browser applies filters on first search
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Bring server browser search filters up to parity with the current main menu
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)