userIan Hendersoncancel

6,262 Commits over 1,035 Days - 0.25cph!

36 Days Ago
main -> game_room_dlc
36 Days Ago
demo_compat_crc_fix -> main
36 Days Ago
Stop Demo CRC being ignored in Editor
37 Days Ago
Ensure pool ui closes in demos (when not in first person)
37 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
37 Days Ago
Stop pool dismounts making you fly
37 Days Ago
Stop players feet clipping into the ground whilst playing pool
37 Days Ago
Fix pooltable collider NRE
37 Days Ago
Added disclaimer text on the pooltable
37 Days Ago
Fix darts throwing towards the player and bricking the darts board
37 Days Ago
Obfuscation fix
37 Days Ago
main -> game_room_dlc
37 Days Ago
Compile fix
37 Days Ago
Increase movement speed
37 Days Ago
Revert rolling changes Reduce stop threshold
37 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
37 Days Ago
Missed files
37 Days Ago
Split pool table into client + server files to cut down on the bloat
37 Days Ago
Fix a ton of movement lag issues
38 Days Ago
Further lower the pooltable
38 Days Ago
- Add mouse instructions to the ui - Minor ui changes
38 Days Ago
Fix pool balls not rolling when they get slow enough
38 Days Ago
Stop dismounting from the pooltable ending up killing you
38 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
38 Days Ago
Fix darts game board breaking aux1 builds
38 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
38 Days Ago
Stop pooltable floating
38 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
39 Days Ago
- Manifest - Demo compat
39 Days Ago
main -> game_room_dlc
39 Days Ago
Codgen
39 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
39 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
39 Days Ago
metabolism_fixes -> main
39 Days Ago
Only advance the baseline when we report a change
39 Days Ago
Code cleanup
39 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
42 Days Ago
Codegen
42 Days Ago
Fix raid window convars not persisting after restart
42 Days Ago
Try doing it in post load
43 Days Ago
correct comment
43 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
43 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
43 Days Ago
keep a dropped key around for an hour rather than 5 minutes
43 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
43 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
44 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
44 Days Ago
game_room_dlc -> game_room_dlc/pool
44 Days Ago
Broken codegen fix 2
44 Days Ago
Fixed broken codegen