4,466 Commits over 731 Days - 0.25cph!
Increase server processing budgeting up to 200 per frame
Remove stop watch limitation
BaseMountable compile fixes
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar
Codegen
scientist_rhib_gameplay_pass_2 -> naval_update
Make the PT boat turret immortal for good measure
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
boat_ai_optimisations_2 -> naval_update
Increase interest intensity
Fix boken avoidance logic after our move to jobs
boat_ai_optimisations -> naval_update
boat_ai_optimisations_2 -> naval_update
Light sleeping:
- wake boats up occasionally to wander around
- wake, wander a bait then go back to sleep
Added sleepy system to boats
Boats will sleep when the lose all targets and have lost them for x seconds
boat_ai_optimisations -> naval_update
Fix notification 'red bubble' not appearing when we have unread notifications on launch
Fix twitch drop background NRE
fix_dumb_name -> naval_update
Rename 'Mouted' to 'Mounted'
Move useable by turret check to the serverside
Lower wander strength to stop them running into walls
New avoidance update interval convar
Codegen
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
Seperate physics queries from the avoidance logic itself
Use cached physics results for a few frames instead of having to request fresh data every cycle
Swap all of the raycasting to run on jobs via RaycastCommands
Drop context resolution 12 -> 8
Still gives us plenty of data but saves 4 rays
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread
Run every 100ms rather than every frame
naval_update/gun_turret -> naval_update
naval_update -> gun_turret
Apply changes to default prefab
Make turret entity invinsible
Position changes
Rename internall turret seat
Move aim position
Manifest
Interpolate server states with IGenericLerpTarget, thanks Bill!
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
Fix more rotation issues, offset the parent correctly
Point guns in the correct direction
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward
Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
Disable 50 cal colliders for now
Was intersecting with the PT Boat
Fix bone name collisions with my crappy year old tool
Further pivot point and spawn point refinements
Make an actual item for the 50cal turret rather than using an m249
naval_update -> naval_update/gun_turret
extend_menu_loadingscreen -> main
extend_menu_loadingscreen -> main
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter
We were showing the menu slightly too early before processing was fully complete