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4,201 Commits over 701 Days - 0.25cph!

15 Days Ago
Optimise ItemManager::Initialize Linq Queries
15 Days Ago
Add Zlinq to the project
19 Days Ago
convar to help test prepare for missions
19 Days Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
19 Days Ago
more_browser_fixes -> main
19 Days Ago
Fix bug showing 'prioritise premium' as being off even though it was on
19 Days Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
20 Days Ago
fix_server_browser_missing_servers -> main
20 Days Ago
tutorial_mission_reset_nre_fix -> main
20 Days Ago
Ensure logic still works if the skipped mission was the active mission
20 Days Ago
tutorial_mission_reset_nre_fix -> main
20 Days Ago
Dont serialize null missions Dont serialize default state missions
20 Days Ago
mission_isstarted_nre -> main
21 Days Ago
Try/catch mission think system
21 Days Ago
mission_isstarted_nre -> main
21 Days Ago
Fix mission 'is started' NRE
21 Days Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
21 Days Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
21 Days Ago
restore_old_sorting -> main
21 Days Ago
Baked defaults into play prefab
21 Days Ago
Changed default orderBy string to match new intended behaviour
21 Days Ago
Restore default sorting to be ping then pop (like the old menu)
22 Days Ago
Fixed notify LOD notifing the wrong object
22 Days Ago
Added toggleable working lighting, needs some work to make it prettier
22 Days Ago
Missed files
22 Days Ago
Better script split off (keep relevant scripts under client objects where required)
22 Days Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
22 Days Ago
RHIB maps move to follow RHIB position
22 Days Ago
tugboat_rug_fix -> main
23 Days Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
23 Days Ago
hide it when hiding cancel as well (not needed)
23 Days Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
24 Days Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
24 Days Ago
Ensure 'prioritise premium' works on community servers
24 Days Ago
Fix issues with the friends name not showing if theres only 1 on another server
24 Days Ago
Ensure cancel button works correctly on the browser
24 Days Ago
Force 'applyfilters' after any kind of refresh
24 Days Ago
Invert players search
24 Days Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
24 Days Ago
Remove testing force code
24 Days Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
24 Days Ago
naval_update -> scientist_rhib
24 Days Ago
main -> naval_update
24 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
24 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
24 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
25 Days Ago
main -> new_menu2
25 Days Ago
Fix ban notifications not coming in
25 Days Ago
Properly break out of GetRules() if rules are null
25 Days Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system