userIan Hendersoncancel

633 Commits over 213 Days - 0.12cph!

39 Days Ago
Removed some extra debugs that should've been hidden
39 Days Ago
Fixed possible way to stay fixed in orbit state
41 Days Ago
Merge patrol heli revision
41 Days Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
41 Days Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
41 Days Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
41 Days Ago
Swapped a distance check to distance 2d
41 Days Ago
reduced orbit strafe distance
41 Days Ago
Fixed? RPC error on being killed with rocket
41 Days Ago
Third time the charm?
41 Days Ago
Removed ddraws
41 Days Ago
Fix build errors
41 Days Ago
editor check for ddraw
41 Days Ago
Check in patrol_helicopter_revision
41 Days Ago
Removed excess logs Codegen Debug = false
41 Days Ago
Merged main
41 Days Ago
Orbit now listens to no go zones
41 Days Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
41 Days Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
41 Days Ago
Missed files
41 Days Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
41 Days Ago
Orbital strafe chance set to 60%
41 Days Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
41 Days Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
41 Days Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
41 Days Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
41 Days Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
42 Days Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
42 Days Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
43 Days Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
43 Days Ago
Prevent orbit strafe from breaking until rockets are emptied
43 Days Ago
Slowed down rockets shot during orbit strafe
43 Days Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
43 Days Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
43 Days Ago
Refill rockets when starting orbit strafe
43 Days Ago
Refactored strafe rocket code
43 Days Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
43 Days Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
43 Days Ago
Merge harbor tweaks 4
43 Days Ago
Small changes
43 Days Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
43 Days Ago
Initial orbit strafe state
44 Days Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
44 Days Ago
Merge main
44 Days Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
44 Days Ago
Merge harbor tweaks 4
44 Days Ago
Revert Procedural Map - Sorry Aux2!
45 Days Ago
Made the docking test map smaller again
45 Days Ago
Merge harbor tweaks 4
45 Days Ago
Fixed egress working if it was in the process of actually entering or leaving harbor