2,543 Commits over 517 Days - 0.20cph!
Got the boomerang doing a little curve a few seconds after throwing
Kill the boomerang properly on hit
Boomerang rotation now based on its speed
Get proper hit material from ray
Fully swapped boomerang over to server projectile.
Restored most of the old functionality.
Balance multiswarm damage
Working rebalance for single swarm attacks
Ensured time since spawned swarm is set on init properly
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
Fix editor spawning two bee swarms at once
Hazmats still nullify all damage coming in from bee stings (stab damage)
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
show_sprinkler_range -> main
Added convar to allow enable/disable
Remove unneeded ddraw commands
Fixed inaccurate sprinkler radius
Fixed volume guide being slightly offset towards the player
- Huge code cleanup
- Ensure spheres and hemisphere prefabs can be correctly swapped between
Volume guide now disables properly when turning off
Further heater zone placement refinements
Corrected some incorrect heater growable sizes
Corrected a bunch of incorrect visual sprinkler radius size calculations
Ensure sphere prefab loads into memory correctly
- Proper prefab based volumes support
- Ensured prefab scales properly
bee_compile_errors -> main
Setup volume prefab support
bee_ux_improvements -> main
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Some server projectile virtual methods. Clientside spinning reinstated.
Swapped fully to using a server projectile instead so we can use all of the projectile systems
Spawn at the correct position + rotation
Proper throw setup with eye position validation and racyast before throwing
Fixed boomerang server methods running in the client (only in editor)
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
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bee_ux_improvements -> main
revert_project_file -> main
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