userIan Hendersoncancel

4,151 Commits over 701 Days - 0.25cph!

23 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
23 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
23 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
23 Days Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
23 Days Ago
more_ui_fixes_3 -> main
23 Days Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
23 Days Ago
Remove left over log in loading screen
23 Days Ago
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23 Days Ago
more_ui_fixes_3 -> main
24 Days Ago
Test scene changes
24 Days Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
24 Days Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
25 Days Ago
Very simple, half working obstacle avoidance
25 Days Ago
Add classic boat wandering state
25 Days Ago
naval_update -> scientist_boat_ai
25 Days Ago
main -> naval_update
25 Days Ago
workshop_loading_screen_fix -> main
25 Days Ago
Fixed bug allowing the info header to still stick around
25 Days Ago
Fix loading into workshop scene showing incorrect server information
25 Days Ago
tugboat_shelf_fix -> main
25 Days Ago
Fix shelfs not working on tugboats
26 Days Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
26 Days Ago
more_menu_fixes -> main
26 Days Ago
If premium is active dont show the default 5/15
26 Days Ago
more_menu_fixes -> main
26 Days Ago
Typos
26 Days Ago
more_menu_fixes -> main
26 Days Ago
Generate phrases
26 Days Ago
Ensure null disconnect reasons arent parsed
26 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
26 Days Ago
Interaction modal buttons will scale to fill whatever room is left
26 Days Ago
Removed excess logs Better loading screen preloading
26 Days Ago
more_menu_fixes -> main
26 Days Ago
Ensure default background is always shown
26 Days Ago
Stop the loading screen from messing up logos over and over again
27 Days Ago
Fix rejoin button not working properly on server disconnects
27 Days Ago
connect_modal_get_rules_fix_2 -> main
27 Days Ago
Prevent world size parsing from throwing an NRE
27 Days Ago
naval_update -> scientist_boat_ai
27 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
27 Days Ago
bow and stern points
27 Days Ago
AI always ensures boat has enough fuel
27 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
27 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
27 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
27 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
27 Days Ago
rhib_scientist -> naval_update
27 Days Ago
Turn off RHIB map if in Hardcore
27 Days Ago
scientist_rhib -> naval_update
27 Days Ago
Small map screen changes Ensure RHIB population still works