userIan Hendersoncancel

3,572 Commits over 639 Days - 0.23cph!

13 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
14 Days Ago
ian_serializable_field_cleanup -> main
14 Days Ago
Fix siege weapon vehicle audio compile error
14 Days Ago
WIP
14 Days Ago
main -> snap_deployables
14 Days Ago
ian_serializable_field_cleanup -> main
14 Days Ago
Serializable field fix - BatteringRamVisuals
14 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
14 Days Ago
patrol_heli_revision_2 -> main
14 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
14 Days Ago
main -> patrol_heli_revision_2
14 Days Ago
populate_heli_path_nre_fix -> main
14 Days Ago
Additional check in map view
14 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
14 Days Ago
syncvar_none_compile_fix -> main
14 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
14 Days Ago
WIP
15 Days Ago
Very rubbish first attempt at wall snapping when placing deployables
15 Days Ago
▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
15 Days Ago
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
15 Days Ago
patrol_heli_revision_2 -> main
15 Days Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
15 Days Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
15 Days Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
15 Days Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
15 Days Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
15 Days Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
16 Days Ago
Fix incorrect height calulation on new flee point Remove logs
16 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
16 Days Ago
main -> patrol_heli_revision_2
16 Days Ago
syncvar_vector_fix -> main
16 Days Ago
Fix errored netread logic
16 Days Ago
syncvar_vector_fix -> main
16 Days Ago
Cherrypick syncvar vector fix
16 Days Ago
Ensure the same references are generated throughout
16 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
16 Days Ago
WIP
16 Days Ago
Token changes
16 Days Ago
Create flee map markers
16 Days Ago
Compile fix
16 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
16 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
16 Days Ago
main -> new_menu
16 Days Ago
Better timings to update category buttons
16 Days Ago
Blockout the interaction modal
16 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
16 Days Ago
Ensure server browser applies filters on first search
17 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
17 Days Ago
Bring server browser search filters up to parity with the current main menu
17 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)