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4,734 Commits over 762 Days - 0.26cph!

19 Days Ago
Store drone accessible state on the map marker
20 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
20 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
20 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
21 Days Ago
21 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
21 Days Ago
Rear turret Viewmodel test WIP
21 Days Ago
More cleanup, dont use the packing queue for reloading
21 Days Ago
Run ai loop faster
21 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
21 Days Ago
Fix some broken flex stuff in the boat building hud prefab
21 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
21 Days Ago
Missed files
21 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
21 Days Ago
Add more playables null checks
21 Days Ago
Fixed protobuf
21 Days Ago
main -> naval_update
21 Days Ago
wallpaper_viewmodel_fix -> main
21 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
23 Days Ago
console_vehicle_ui -> main
23 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
23 Days Ago
Fix search not working properly for the vehicles console tab
23 Days Ago
console_vehicle_ui -> main
23 Days Ago
Remove Amazon import??? IDE's fault.
23 Days Ago
console_vehicle_ui -> main
23 Days Ago
console_vehicle_ui -> main
23 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
23 Days Ago
Forgot trains - Sorry Bill!
23 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
23 Days Ago
Can detect spawn names via ItemModEntityReference
23 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
24 Days Ago
building_planner_viewmodel -> main
24 Days Ago
Remove the animation on build
24 Days Ago
Eye following view (if you want it)
24 Days Ago
Test branch for alex
24 Days Ago
playables_fixes_2 -> naval_update
24 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
24 Days Ago
Add null protection to all exposed methods referencing the playable controller
24 Days Ago
naval_update -> pt_boat_2
24 Days Ago
Fix rear turret clipping on the ptboat
24 Days Ago
Compass reference is broken here too for some reason
24 Days Ago
Fix lost compass reference
24 Days Ago
pt_boat_2 -> naval_update
24 Days Ago
Ensuire AI is saved
24 Days Ago
naval_update -> pt_boat_2
25 Days Ago
Run anims on place/block change
25 Days Ago
Final gen
25 Days Ago
rpc_improvements -> main
25 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
25 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)