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5,022 Commits over 792 Days - 0.26cph!

11 Days Ago
Fix ClientOnPlayerDismount NRE
11 Days Ago
Compile fix
11 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
11 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
11 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
15 Days Ago
- Re-setup, will need wes to fix the rest
15 Days Ago
naval_update -> Cannon_Animation
15 Days Ago
Add reset trigger support
15 Days Ago
pt_boat_polish_pass_2 -> naval_update
15 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
merge from deepsea_generation_tweaks
15 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
15 Days Ago
Tweaked deep sea generation, entities are more clustered
15 Days Ago
merge from naval_update
16 Days Ago
naval_update -> pt_boat_polish_pass_2
16 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
16 Days Ago
50cal_animations -> naval_update
16 Days Ago
50cal -> naval
16 Days Ago
50cal_Animations -> naval_update
16 Days Ago
50cal_animation -> naval_update
16 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
16 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
16 Days Ago
Try authority with higher yield state acceptance
16 Days Ago
50cal_animations -> naval_update
16 Days Ago
50cal_animations -> naval_update
16 Days Ago
Up the updaterate since we are using serverside movement
16 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
16 Days Ago
50cal_animations -> naval_update
16 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
16 Days Ago
naval_update -> 50cal_animations (2)
16 Days Ago
naval_update -> 50cal_animations (merge issues)
16 Days Ago
turret_fixes -> naval_update
16 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
16 Days Ago
Resort 50 cal left after the merge
16 Days Ago
naval_update -> turret_fixes
16 Days Ago
- More seat adjustments
16 Days Ago
Try out seat relative position re-sync update
16 Days Ago
Bring down reload to like 14.7
16 Days Ago
Reorient seat in the turret Better eye pos
16 Days Ago
16 Days Ago
Reorient seat in gun space
16 Days Ago
- Only update server seat if no client auth
16 Days Ago
Compile fix
16 Days Ago
- Remove debug logs - Remove ddraw
16 Days Ago
- Missing
16 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
16 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
16 Days Ago
Compile fixes
16 Days Ago
- Fix client trying to override the reoncilliation when reloading