633 Commits over 213 Days - 0.12cph!
Swapped legacy sink over to serverside. It's sync position anyway
Fixed error in junkpile during sink and destory method when in editor
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
Same treatment to harbor 2
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking
Prevented barrels from spawning underwater near harbor 1
Fixed another, more rare NRE that can happen with Binoculars
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
Setup for smooth scoring system
Removed useless check that could prevent rockets from firing during strafe
Should increase performance during rocket runs
Check in helicopter revision
Prevent patrol from forcing a target inside a no go zone
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous
Refactored targetting code
Randomised can strafe and can use napalm timeout thresholds
Clear old targets when fleeing from no go zone to ensure we dont come back in
Increased at rotation bounds
Halved orbitstrafe rotation speed when first moving into position
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly
Avoid marking players as targets that are inside nogo zones
Extra logs
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time
Targetting from patrol now works properly when not using danger zones
Bunch of viewing vector zero checks before running through lookrotation
Ensured thwop and engine lerp and clamped between 0 and 1
Additional checks to ensure you can't aggro a dying patrol helicopter
Fix editor gizmos null error
Fix editor gizmos error for cargoship
Harbor 1 path topology take 2
Cherry pick harbor 1 topology sets
Harbor 1 docking path set topology
Reverted mesh lod changes :)
Ensure mesh renderer exists before setting LOD shadow casting mode
Added boolean to allow cargo to dock to any harbor that it comes across
Allow repeat docking command
Added debug commands to dump cargo current state
command to print harbor indexes and positions
debug docking is now a server var
merge patrol_helicopter_revision
Removed a few sneaky logs
Codegen
Fixed rotation viewing vector zero
Convar'd flee damage percentage
Adjusted zone stale time, danger zone size and max zones 'cache' size
Wrote system to cull least active zone if danger zones overflow cache
Heli now filters its targets based on the danger of the zone they are in
Increased orbit distance
Refactor of napalm time handling in orbitstrafe
Re-enabled debugging stuff
Flee positions are picked better again
Fixed more orbital lock issues
Fixed problem with using napalm in no go zones
Swapped zones to check positions, rather than players
Strafe no go check
Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
Fixed another possible distance check which could be locking an orbit state