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4,747 Commits over 762 Days - 0.26cph!

14 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
14 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
14 Days Ago
14 Days Ago
scientist_boat_ai_improvements -> naval_update
14 Days Ago
- Better AI attacking turret distance checks - Better turret DOT checks
14 Days Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
14 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
14 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
14 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
14 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
14 Days Ago
Add proper null check when dismounting weapon seats
15 Days Ago
Predict reload syncvar
15 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
15 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
15 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
15 Days Ago
main -> unskinned_windmill
15 Days Ago
Fix broken diving goggles
17 Days Ago
Added front controllers
17 Days Ago
minor tweaks
17 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
17 Days Ago
More leg fixes
17 Days Ago
Disable leg animator to stop hand IKs going crazy
17 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
17 Days Ago
Enable arms on both turret seats
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
18 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
18 Days Ago
heavy_helmet_overlay_fix -> main
18 Days Ago
Fix binoculars + the heavy helmet from rendering weird
18 Days Ago
menu_bootstrap_change -> main
18 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
18 Days Ago
building_planner_viewmodel -> main
18 Days Ago
Remove planner viewmodel
18 Days Ago
wrong branch! Merge to building_planner_viewmodel
18 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
18 Days Ago
main -> building_planner_viewmodel
19 Days Ago
main -> building_planner_viewmodel
19 Days Ago
vehicle_ui_sidecar -> main
19 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
19 Days Ago
vendor_drone_accessibility -> main
19 Days Ago
clean up the ui icon
19 Days Ago
main -> drone_accessibility
19 Days Ago
19 Days Ago
compile fixes
19 Days Ago
turret_viewmodel -> naval_update
19 Days Ago
Turn off viewmodel for now
19 Days Ago
comments
20 Days Ago
vendor_ui_drone_accesibility -> main