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3,671 Commits over 639 Days - 0.24cph!

12 Days Ago
heli_yoyo -> main
12 Days Ago
Fix heli yoyo
12 Days Ago
snapping_fix -> main
12 Days Ago
Try only doing is server checks in a listen server
12 Days Ago
snapping_fix -> main
12 Days Ago
Fix snapping not working on split client and server
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Dont include the clientvar
13 Days Ago
CS0414 error fix
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Compile errors
13 Days Ago
snapping_improvements -> main
13 Days Ago
Set corner rotation to use the closer hit to the player
13 Days Ago
Profiling
13 Days Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
13 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
13 Days Ago
Fixed broken material on rust plus popup
13 Days Ago
Fixed incorrect on toggle changed button being used
13 Days Ago
Setup Server Browser cache
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
13 Days Ago
snap_deployment_improvements -> main
13 Days Ago
Further refinements to snapping feel
13 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
13 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
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13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Fixed storage barrel b corner snapping
13 Days Ago
Cleanup
13 Days Ago
Fixed snapping not working right on brutalist foundations
14 Days Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
14 Days Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
14 Days Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
14 Days Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
14 Days Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
14 Days Ago
(subtract) to get the right value
14 Days Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
14 Days Ago
patrol_heli_revision_fixes -> main
14 Days Ago
Fix strafe think NRE Remove logs
14 Days Ago
patrol_heli_revision_fixes -> main
14 Days Ago
Fixed weird recursive patrol -> orbit state issues Added monument based borders - the InsideMonumentCheck will better reflect the actual monument
14 Days Ago
Dont try and flee to a monument if you're already inside one (improved)
14 Days Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
14 Days Ago
Use plane height for random restricted patrol size destinations and flee positions
17 Days Ago
Subtract 124593 - dont need it
17 Days Ago
scrap_heli_gibs_fix -> main
17 Days Ago
Make the base mesh readable and try that