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4,962 Commits over 792 Days - 0.26cph!

10 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
10 Days Ago
naval_update -> turret_fixes
10 Days Ago
- WIP
10 Days Ago
Missed compile fix
10 Days Ago
- Compile errors - Reduced rear screenshake
10 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
10 Days Ago
Restored the rotate to zero before reloading
10 Days Ago
Fix mounted weapon show/hide NRE
10 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
10 Days Ago
Bring back turret aim lerping
10 Days Ago
More value tuning
10 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
10 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
11 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
11 Days Ago
rhib_fixes -> naval_update
11 Days Ago
Swap drybox to use mailbox sounds
11 Days Ago
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11 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
11 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
12 Days Ago
pt_boat_turrets -> naval_update
12 Days Ago
- Flipped puinch (way nicer)
12 Days Ago
pt_boat_turrets -> naval_update
12 Days Ago
Much better fov punch system - ditch the spring
12 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
12 Days Ago
- More merge conflicts - Increased FOV punch
12 Days Ago
Deep sea portal partial (again)
12 Days Ago
50cal_Animations -> pt_boat_turrets
12 Days Ago
scientist_boat_ai -> naval_update
12 Days Ago
Compile fix
12 Days Ago
naval_update -> scientist_boat_ai
12 Days Ago
pt_boat_turrets -> naval_update
12 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
12 Days Ago
pt_boat_turrets -> naval_update
12 Days Ago
12 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
12 Days Ago
Compile fixes
12 Days Ago
- Add some smoothing to the rear turret
12 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
12 Days Ago
Don't play the client tick if no one is home
12 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
12 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
13 Days Ago
pt_boat_turrets -> naval_update
13 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
13 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
13 Days Ago
naval_update -> pt_boat_turrets
14 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
14 Days Ago
naval_update -> scientist_boat_ai
14 Days Ago
Fix fuel check not working
14 Days Ago
scientist_boat_ai -> naval_update
14 Days Ago
scientist_boat_ai -> naval_update