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4,201 Commits over 701 Days - 0.25cph!

13 Days Ago
Fix rejoin button not working properly on server disconnects
13 Days Ago
connect_modal_get_rules_fix_2 -> main
13 Days Ago
Prevent world size parsing from throwing an NRE
13 Days Ago
naval_update -> Aux1
13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
13 Days Ago
bow and stern points
13 Days Ago
AI always ensures boat has enough fuel
13 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
13 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
13 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
13 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
13 Days Ago
naval_update -> aux
13 Days Ago
rhib_scientist -> naval_update
13 Days Ago
Turn off RHIB map if in Hardcore
13 Days Ago
scientist_rhib -> naval_update
13 Days Ago
Small map screen changes Ensure RHIB population still works
13 Days Ago
naval_update -> scientist_rhib
13 Days Ago
team_bag_label_improvements -> main
13 Days Ago
Reduced popup scale a wee bit
13 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
13 Days Ago
main -> naval_update
13 Days Ago
integrated_protobufs -> main
13 Days Ago
Minor colour changes
13 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
13 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
14 Days Ago
🎉 Successfully generating accepted protobufs in editor
14 Days Ago
Generate into the data plugin folder as normal
14 Days Ago
Add into codegen Seperate generation code into its old assembly
14 Days Ago
team_bag_labels -> main
14 Days Ago
Another NRE that could've snuck in
14 Days Ago
Extra NRE safety check
14 Days Ago
main -> team_bag_labels
14 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
14 Days Ago
chicken_coop_indoor_sunlight -> main
14 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
14 Days Ago
screen_rocket_distortion_fix -> main
14 Days Ago
Fix NRE
14 Days Ago
Stop explosion effects staying on your screen after death in some cases
14 Days Ago
naval_update -> scientist_rhib
14 Days Ago
main -> naval_update
15 Days Ago
team_bag_labels -> main
15 Days Ago
Compile fix
15 Days Ago
team_bag_labels -> main
15 Days Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
15 Days Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
15 Days Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
15 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
15 Days Ago
Missed file
15 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation