userIan Hendersoncancel

633 Commits over 213 Days - 0.12cph!

30 Days Ago
Swapped legacy sink over to serverside. It's sync position anyway
30 Days Ago
Fixed error in junkpile during sink and destory method when in editor
34 Days Ago
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
34 Days Ago
Same treatment to harbor 2
34 Days Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
35 Days Ago
Fixed another, more rare NRE that can happen with Binoculars
35 Days Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
35 Days Ago
Setup for smooth scoring system
36 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
36 Days Ago
Check in helicopter revision
36 Days Ago
Remove extra logs
36 Days Ago
Prevent patrol from forcing a target inside a no go zone
36 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
36 Days Ago
Increased at rotation bounds
36 Days Ago
Halved orbitstrafe rotation speed when first moving into position
36 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
36 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
36 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
36 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
36 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
36 Days Ago
merge main
36 Days Ago
Fix editor gizmos null error
36 Days Ago
Fix editor gizmos error for cargoship
36 Days Ago
Merge main
36 Days Ago
Merge container_delays
37 Days Ago
harbor 2 path topology
37 Days Ago
Harbor 1 path topology take 2
37 Days Ago
Cherry pick harbor 1 topology sets
37 Days Ago
Harbor 1 docking path set topology
37 Days Ago
Reverted mesh lod changes :)
37 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
37 Days Ago
Codegen
37 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
37 Days Ago
Allow repeat docking command
37 Days Ago
Added debug commands to dump cargo current state
37 Days Ago
command to print harbor indexes and positions
37 Days Ago
debug docking is now a server var
37 Days Ago
Merge main
37 Days Ago
merge patrol_helicopter_revision
37 Days Ago
Removed a few sneaky logs Codegen
37 Days Ago
Merge main
38 Days Ago
Codegen
38 Days Ago
checked in main
38 Days Ago
Fixed rotation viewing vector zero
38 Days Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
38 Days Ago
Wrote system to cull least active zone if danger zones overflow cache
38 Days Ago
Heli now filters its targets based on the danger of the zone they are in
38 Days Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
38 Days Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
39 Days Ago
Fixed another possible distance check which could be locking an orbit state