2,543 Commits over 517 Days - 0.20cph!
crossbow_arrow_fix -> main
Fix arrow effects not turning back on after network load
Add save/load client methods to mini crossbow/bow/crossbow
This lets us reload the arrow effects on relog/network load
Restore crossbow_arrow_fix
rug_deployment_fix -> main
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
crossbow_arrow_fix -> main
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
Correct arrowhead now turns on when Crossbow is placed into turret
seismic_sensor_radiusvolume -> main
Visualise seismic sensor range when placing
Beehive Nuceli can now be composted
Allow Bota Bag in Fridge
Allow Honeycomb in Fridge
shelter_icon_scale -> main
Make Legacy Shelter icon a more sensible size
Automatically play a gesture when throwing the boomerang (temporarily a wave for now)
-Stop gesture if projectile hits something
rug_deployment_fix -> main
Allow rugs to be placed underneath already placed deployables.
Can now also be placed under peoples feet
- Boomerang can now be caught by the player who threw it in the first place
- Cache creator player
- Hitmaterial now uses collider shared material
- Improved reliabiliy of impact effects happening
- Server projectile version scales damage properly
- Logs
- Play projectile effects even if you only hit the terrain
- Fixed NRE on terrain hit
- Remove unneeded logs
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
lerp direction changes rather than straight setting
Tweaked boomerang return arc
Fixed look rotation zero error on server projectiles
spacedetected_log_fix -> main
- Completely deterministic arc generation
- Radius variable
- Manually set projectile velocity (not the best idea)
Try bezier curves rather than fake physics and a dream
- Actually expose the temperature (makes it way easier to see whats going on)
- Can now run a beehive in the snow with enough heaters
Missing status panel files
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb
- Wrote new inventory check full methods to double check partial stacks
- FIx a bunch of terribly timed inventory checks
Rebalanced multiple and single bee swarm damage
Prevent bee damage (no matter what damage type it is) from bleeding
Only bother increasing nucleus stats if its not grade 1
Max XP is now whatever grade 1 starts at
Align under over 25 degrees and over 16 degrees
Fixed incorrect perfect growth rate calculation
Some stop distance thresholding