userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

9 Days Ago
Swap to using on toggle changed for animation play
9 Days Ago
Fix nre with new command list ref
9 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
9 Days Ago
sendmodelstate_optimization -> main
10 Days Ago
Added a button to toggle open/closed the command list
10 Days Ago
Fix command.GetOverride() NRE when populating the command list
10 Days Ago
Add highlighted search through the convars (just like settings search)
11 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
14 Days Ago
- Dont apply secure filter in history - not required
14 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
14 Days Ago
Fix inconsistent results NRE
14 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
14 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
14 Days Ago
- Command list - Command button setup - Flex scroll setup
14 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
14 Days Ago
Fix odd history inputs + odd history loading
15 Days Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
15 Days Ago
Missed files
15 Days Ago
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
15 Days Ago
Minor log changes
15 Days Ago
Add extra logs when coping/clearing
15 Days Ago
main -> new_console-ui
16 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
16 Days Ago
manifest_size_optimizations -> server_browser_optimizations
16 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
16 Days Ago
fix_server_browser_compression -> server_browser_optimizations
16 Days Ago
server_side_list_filters -> server_browser_optimizations
16 Days Ago
Swap logic check round for the cache isOn
16 Days Ago
Try/Catch instead of just rawdogging it
16 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
16 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
17 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
20 Days Ago
server_browser_phrase_fix -> main
20 Days Ago
Remove unused phrases
20 Days Ago
Fix a bunch of missing tags on the map creator
20 Days Ago
boat_highspeed_parenting_fix -> main
20 Days Ago
Stop high speed dismounting throwing you from your player made boat
20 Days Ago
delay_browser_changes -> main
20 Days Ago
Revert region changes until next month - bring back ping for now
21 Days Ago
▌▊▊▅▍▄▆▉█▋▊▍▇▇█▊▊▅▌▅▌▇▇█ ▌▅ ▇▆▌▉
21 Days Ago
▇▇▍ ▍▉▅▋▄▇ ▇▌ ▅▊▌▋▄ ▆▉▌▌ ▊ ▅▅▅▋▉█▊ ▉▊█▄▄ ▇▄▊▌▉▊▊▌▇ ▇▆▋▉▄▌ ▍▊ ▆█▇▄▉▆▅ ▌▆▍▋▅▉ ▊▍▋▅▆▋ ▄▅▋▌
21 Days Ago
▊▉▄▉▍▍▇▄▊▇▋▋▄▆▋▆▊▍▄▅▋▋▅▊ ▋▆ ▊▄▆▉
21 Days Ago
▅ ▆▇▇▉ ▄▌▉█ ▍▄▍ ▇▋▄▊▆▇ ▄▋▉▉▍▇ ▊▉▋█▍▋ ▍▍ ▉▊ ▆▇▅▇ ▇▄▄▋ ▊▊█▆
21 Days Ago
off_required_fix -> main
21 Days Ago
Fix off phrase being set to required
22 Days Ago
Remove kicked toast debug log
22 Days Ago
cargo_crate_layering_fix -> main
22 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
22 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
22 Days Ago
labs_crate_player_input -> main