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2,804 Commits over 548 Days - 0.21cph!

8 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
9 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
9 Days Ago
osx_compile_simulator -> main
9 Days Ago
main -> jungle_update
9 Days Ago
projectile_orientation_override -> main
9 Days Ago
Reorder inspector properties
9 Days Ago
Tooltip and header
9 Days Ago
lock orientation changes behind a checkbox
9 Days Ago
jungle_update -> aux3
9 Days Ago
boomerang -> jungle_update
9 Days Ago
Client server mismatched fields error
9 Days Ago
jungle_update -> aux3
9 Days Ago
boomerang -> jungle_update
9 Days Ago
Last minute changes
9 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
9 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
9 Days Ago
Added controller
9 Days Ago
Cancel 3p animation if hits the ground
9 Days Ago
Improve script notes.
9 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
9 Days Ago
Remove rotating logs
9 Days Ago
Dont fly to a player thats ran too far from the starting position
9 Days Ago
Aim slightly higher up than the feet
9 Days Ago
Client predicted returning to player
9 Days Ago
Quicker return speed (again)
12 Days Ago
3p throwing and waiting to catch boomerang animations
12 Days Ago
Try and return to the player rather than the starting spawn location
12 Days Ago
jungle_update -> boomerang
12 Days Ago
main -> vending_machine_fridge
12 Days Ago
Subtract vending_machine_fridge for now 118770
12 Days Ago
Subtract the correct one this time
13 Days Ago
13 Days Ago
13 Days Ago
main -> vendingmachine_stock_fix
13 Days Ago
jungle_update -> Boomerang
13 Days Ago
Change vending machine flags so they no longer conflict with io container
13 Days Ago
jungle_update -> aux3
13 Days Ago
better_vine_movement -> jungle_update
13 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
13 Days Ago
jungle_update -> aux3
13 Days Ago
better_3p_vines -> jungle_update
13 Days Ago
compile fix
13 Days Ago
jungle_update -> Aux3
13 Days Ago
better_3p_vines -> jungle_update
13 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
13 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
13 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
13 Days Ago
vine_integration -> jungle_update
13 Days Ago
Cherrypick 119021
13 Days Ago
Setup a small line of max length vine swings in the test scene