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5,553 Commits over 882 Days - 0.26cph!

20 Days Ago
boat_hand_animation_fix -> main
20 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
20 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
20 Days Ago
freshwater_fix
20 Days Ago
Revert to a better cs: #144447
20 Days Ago
freshwater_fix -> main
20 Days Ago
Revert proc map to #142609
20 Days Ago
server_browser_obfuscation_fix -> main
20 Days Ago
Dont obfuscate ping assmembly
20 Days Ago
Ordering changes
21 Days Ago
main -> sendmodelstate_optim
21 Days Ago
playerboat_deployable_snapping -> main
21 Days Ago
Dont use root - was grabbing the boats rotation
21 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
21 Days Ago
Project y directions rather than assuming y = 0
21 Days Ago
Turn other instances of Vector3.up into ent up
21 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
21 Days Ago
menu2_play_warmup_fix -> main
21 Days Ago
We dont need readonly anymore - drop it
21 Days Ago
syncvar_traincoupling_fix_2 -> main
21 Days Ago
Fix wagons changed syncvar not starting audio
21 Days Ago
server_browser_ping_removal -> main
21 Days Ago
Fallback to sorting via ping if we can't find regions
21 Days Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
21 Days Ago
procedural_map_custom_save_support -> main
21 Days Ago
Add proc map custom to the build settings (lets us load into it)
21 Days Ago
main -> server_browser_ping_removal
21 Days Ago
map_creator_lag_fix -> main
21 Days Ago
Greatly improve editor play mode FPS if map creator window is left open Don't apply any changes if playmode is active Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
21 Days Ago
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21 Days Ago
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22 Days Ago
server_browser_ping_removal -> main
22 Days Ago
Ensure 'Unknown' is also grabbed
22 Days Ago
Add a help print out if a servers region code is returning UNKNOWN
22 Days Ago
Return untranslated region if we cant match the region code
22 Days Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
22 Days Ago
editor_map_creator -> main
22 Days Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
22 Days Ago
- More categorisation - Show resource path if its a place decor component
22 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
22 Days Ago
reenable_mountable_parenting -> main
22 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
24 Days Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
24 Days Ago
train_coupling_sound_fix -> main
24 Days Ago
Fixed train car coupling and line up audio playing twice
25 Days Ago
boat_ai_reverse_preference_fix -> main
25 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
25 Days Ago
loot_container_populateloot_fix -> main
25 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
25 Days Ago
server_browser_remove_ping -> main