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4,678 Commits over 762 Days - 0.26cph!

11 Days Ago
Rear turret Viewmodel test WIP
11 Days Ago
More cleanup, dont use the packing queue for reloading
11 Days Ago
Run ai loop faster
11 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
11 Days Ago
Fix some broken flex stuff in the boat building hud prefab
11 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
11 Days Ago
Missed files
11 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
11 Days Ago
Add more playables null checks
11 Days Ago
Fixed protobuf
11 Days Ago
main -> naval_update
11 Days Ago
wallpaper_viewmodel_fix -> main
11 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
14 Days Ago
console_vehicle_ui -> main
14 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
14 Days Ago
Fix search not working properly for the vehicles console tab
14 Days Ago
console_vehicle_ui -> main
14 Days Ago
Remove Amazon import??? IDE's fault.
14 Days Ago
console_vehicle_ui -> main
14 Days Ago
console_vehicle_ui -> main
14 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
14 Days Ago
Forgot trains - Sorry Bill!
14 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
14 Days Ago
Can detect spawn names via ItemModEntityReference
14 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
14 Days Ago
building_planner_viewmodel -> main
14 Days Ago
Remove the animation on build
14 Days Ago
Eye following view (if you want it)
14 Days Ago
Test branch for alex
14 Days Ago
playables_fixes_2 -> naval_update
14 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
14 Days Ago
Add null protection to all exposed methods referencing the playable controller
14 Days Ago
naval_update -> pt_boat_2
14 Days Ago
Fix rear turret clipping on the ptboat
14 Days Ago
Compass reference is broken here too for some reason
14 Days Ago
Fix lost compass reference
14 Days Ago
pt_boat_2 -> naval_update
14 Days Ago
Ensuire AI is saved
14 Days Ago
naval_update -> pt_boat_2
15 Days Ago
Run anims on place/block change
15 Days Ago
Final gen
15 Days Ago
rpc_improvements -> main
15 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
15 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
16 Days Ago
scientist_boat_fixes_3 -> naval_update
16 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
16 Days Ago
scientist_boat_fixes_3 -> naval_update
16 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
16 Days Ago
scientist_boat_fixes_3 -> naval_update
16 Days Ago
Retain group id between saves