userIan Hendersoncancel

4,466 Commits over 731 Days - 0.25cph!

10 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
10 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
10 Days Ago
prevent rear turret clipping checks from failing right at the corners
10 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
10 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
10 Days Ago
Fixes to ensure the server representation is updated properly
10 Days Ago
Rewrote cmounted turret client prediction
11 Days Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
11 Days Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
11 Days Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
11 Days Ago
pt_boat_gameplay_pass -> naval_update
11 Days Ago
Compile fixes
11 Days Ago
naval_update -> pt_boat_gameplay_pass
11 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
12 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
12 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
12 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
12 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
12 Days Ago
More work arounds for dodgy clipping checks on the pt boat
12 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
12 Days Ago
Remove spam logs
12 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
15 Days Ago
Scientist front turret now points the right way
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
16 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
naval_update -> pt_boat_gameplay_pass
16 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
16 Days Ago
Remove debugs and extra print statements
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
PT Boat Deepsea now driven properly by AI
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
Fix 50 call turret attachment points after the model changes
16 Days Ago
naval_update -> pt_boat_gameplay_pass
16 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
17 Days Ago
pt_boat_gameplay_pass -> naval_update
17 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
17 Days Ago
Initial work to allow the ai to work on the PT Boat
17 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
17 Days Ago
gun_turret -> naval_update
17 Days Ago
Manifest
17 Days Ago
naval_update -> gun_turret
17 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
17 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
17 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
18 Days Ago
Setup right entities Setup prefab variants
18 Days Ago
naval_update -> gun_turret (missed files)
18 Days Ago
naval_update -> gun_turret
18 Days Ago
server_refresh_budgeting_adjustments -> main