userIan Hendersoncancel

4,951 Commits over 792 Days - 0.26cph!

7 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
7 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
7 Days Ago
Try authority with higher yield state acceptance
7 Days Ago
50cal_animations -> naval_update
7 Days Ago
50cal_animations -> naval_update
7 Days Ago
Up the updaterate since we are using serverside movement
7 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
7 Days Ago
50cal_animations -> naval_update
7 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
7 Days Ago
naval_update -> 50cal_animations (2)
7 Days Ago
naval_update -> 50cal_animations (merge issues)
8 Days Ago
turret_fixes -> naval_update
8 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
8 Days Ago
Resort 50 cal left after the merge
8 Days Ago
naval_update -> turret_fixes
8 Days Ago
- More seat adjustments
8 Days Ago
Try out seat relative position re-sync update
8 Days Ago
Bring down reload to like 14.7
8 Days Ago
Reorient seat in the turret Better eye pos
8 Days Ago
8 Days Ago
Reorient seat in gun space
8 Days Ago
- Only update server seat if no client auth
8 Days Ago
Compile fix
8 Days Ago
- Remove debug logs - Remove ddraw
8 Days Ago
- Missing
8 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
8 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
8 Days Ago
Compile fixes
8 Days Ago
- Fix client trying to override the reoncilliation when reloading
8 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
8 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
8 Days Ago
Compile fix
8 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
8 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
8 Days Ago
Fixed Get Network Time compile error
8 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
8 Days Ago
Fix waiting for reload bugs
9 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
9 Days Ago
Remove unused threshold
9 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
9 Days Ago
naval_update -> turret_fixes
9 Days Ago
- WIP
9 Days Ago
Missed compile fix
9 Days Ago
- Compile errors - Reduced rear screenshake
9 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
9 Days Ago
Restored the rotate to zero before reloading
9 Days Ago
Fix mounted weapon show/hide NRE
9 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
9 Days Ago
Bring back turret aim lerping
9 Days Ago
More value tuning