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5,036 Commits over 792 Days - 0.26cph!

6 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
6 Days Ago
partyhat_worldmodel_fix -> main
6 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
6 Days Ago
notifications_indicator_fix_2 -> main
6 Days Ago
Formatting
6 Days Ago
Fix standard notifications not being included properly
6 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
6 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
6 Days Ago
boat_planner_icon_fix -> main
6 Days Ago
Fix the 'boat planner' icon having green shadows
6 Days Ago
main -> notifications_indicator_fix_2
6 Days Ago
snapping_corner_nre_fix -> main
6 Days Ago
Fix deployable snapping corner hit NRE
10 Days Ago
10 Days Ago
Dont send aim dir at first - not needed
10 Days Ago
reduce_balistagun_aim_packets -> main
10 Days Ago
reduce_ballistagun_aim_packet -> main
10 Days Ago
Restore server tick (no networking overhead)
10 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
10 Days Ago
Logs
10 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
10 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
10 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
10 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
11 Days Ago
network_profiler -> main
11 Days Ago
Compile fix (random include statement)
11 Days Ago
network_profiler -> main
11 Days Ago
Fixed inaccurate log
11 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
11 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
11 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
11 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
11 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
11 Days Ago
main -> network_profiler
11 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
12 Days Ago
RHIB and PT boat loot pass 3
12 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
12 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
12 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
12 Days Ago
Extra MoutedWeapon profiling
12 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
12 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
12 Days Ago
naval_update -> mountedturret_fixes
12 Days Ago
Cherrypick 50cal fixes
13 Days Ago
Fix unset storage container in RHIB.DeepSea
13 Days Ago
turret_fixes -> naval_update
13 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
13 Days Ago
Lerp smoothly to 0 - dont hard set
13 Days Ago
demo_fixes -> naval_update
13 Days Ago
naval_update -> turret_fixes