userIan Hendersoncancel

4,201 Commits over 701 Days - 0.25cph!

7 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
7 Days Ago
syncvar_loading_fix -> main
7 Days Ago
Stop syncvar autoload only running on the client
8 Days Ago
gunshot_network_range_improvements -> main
8 Days Ago
Remove logs
8 Days Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
8 Days Ago
decor_lighting_dlc -> main
8 Days Ago
syncvar_load_fix -> decor_lighting_dlc
8 Days Ago
Fix some syncvars not loading in properly
8 Days Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
8 Days Ago
zoomitem_nre -> main
8 Days Ago
Prevent zoomitem NRE - check if the sky is null first
8 Days Ago
main -> gunshot_network_range_improvements
8 Days Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
9 Days Ago
Set MP5 high for the same reason
9 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
9 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
9 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
9 Days Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
9 Days Ago
more_ui_fixes_3 -> main
9 Days Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
9 Days Ago
Remove left over log in loading screen
9 Days Ago
▆▊▌█▇▄▍█▍▇█ █▅▅▋▇ ▋▊ █▉▅▇▄▄ █▋█▋██▅▌ █▊▉▍ ▅▇▊▋ ▅▉ ▊▊▇ ▊▄▉ ▅▉▅█▇██▍▉▌ ▍▊▉▅▍▉ ▅▉▄
9 Days Ago
more_ui_fixes_3 -> main
10 Days Ago
Test scene changes
10 Days Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
10 Days Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
11 Days Ago
Very simple, half working obstacle avoidance
11 Days Ago
Add classic boat wandering state
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
main -> naval_update
11 Days Ago
workshop_loading_screen_fix -> main
11 Days Ago
Fixed bug allowing the info header to still stick around
11 Days Ago
Fix loading into workshop scene showing incorrect server information
11 Days Ago
tugboat_shelf_fix -> main
11 Days Ago
Fix shelfs not working on tugboats
12 Days Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
12 Days Ago
more_menu_fixes -> main
12 Days Ago
If premium is active dont show the default 5/15
12 Days Ago
more_menu_fixes -> main
12 Days Ago
Typos
12 Days Ago
more_menu_fixes -> main
12 Days Ago
Generate phrases
12 Days Ago
Ensure null disconnect reasons arent parsed
12 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
12 Days Ago
Interaction modal buttons will scale to fill whatever room is left
12 Days Ago
Removed excess logs Better loading screen preloading
12 Days Ago
more_menu_fixes -> main
12 Days Ago
Ensure default background is always shown
12 Days Ago
Stop the loading screen from messing up logos over and over again