5,297 Commits over 854 Days - 0.26cph!
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
pt_boat_turret_improvements_3 -> main
Make front turret 4x less accurate (by AI) than the rear
Properly cancel reload animation if you get off a turret
Remove turret from Invoke Handler
Set rear turret pitch clamp 30 -> 10
Ensure front turret min walk distance is set to -2
mountable_bypass_extended -> main
Rollout position per frame bypass to cannons and tugboats
Support autosave/autoload in objects with inherited syncvars
easel_canvas_syncvar_autoload_fix -> main
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proprenderer_print_log_fix -> main
Wrap proprenderer editor stuff in UNITY_EDITOR
Try checking EditorApplication.isPlaying as well
pt_boat_turret_seat_angle_fix -> main
pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level
This makes scientist animations at extreme angles much better
Stop another prop renderer log
main -> pt_boat_turret_seat_angle_fix
- Move turrets into the invoke handler
- Minor turret code refactor
main -> pt_boat_turret_seat_angle_fix
proprenderer_error_spam_fix -> main
Dont update prop renderer in playmode
pt_boat_turret_prefabinfo -> main
Add prefab info to the front and rear pt boat 50 cal turrets
Generated the double pt boat turret icon
- Revert M249 icon
- Add single turret icon
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state.
Required in order to generate icons for the new PT Boat Turrets
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
force_update_trigger_bypass -> main
Dont need extra force update check
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
force_update_trigger_bypass -> main (yolo, sorry QA)
Allow regular players to bypass MountPlayerSync (not just ai) on:
- Player Boat Steering Wheel
- PT Boat Driver
- PT Boat Passenger
- PT Boat Turrets
- RHIB Driver
- Small Boat Passenger (incl RHIB)
- Small Boat Driver
This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle