userIan Hendersoncancel

5,297 Commits over 854 Days - 0.26cph!

8 Days Ago
Swap PTBoat loot door to a regular dry box
8 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
8 Days Ago
hideifaiming_nre_fix -> main
8 Days Ago
head_animation_debug_command -> main
8 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
8 Days Ago
Add a command to debug cannon/ptboat head animations not working
9 Days Ago
pt_boat_turret_improvements_3 -> main
9 Days Ago
Compile fix
9 Days Ago
Make front turret 4x less accurate (by AI) than the rear
9 Days Ago
Properly cancel reload animation if you get off a turret
9 Days Ago
Fix clamping issues
9 Days Ago
Remove turret from Invoke Handler
9 Days Ago
Set rear turret pitch clamp 30 -> 10
9 Days Ago
Ensure front turret min walk distance is set to -2
9 Days Ago
mountable_bypass_extended -> main
9 Days Ago
Rollout position per frame bypass to cannons and tugboats
9 Days Ago
Support autosave/autoload in objects with inherited syncvars
9 Days Ago
easel_canvas_syncvar_autoload_fix -> main
9 Days Ago
▌ █▊▍▆▌▍▄█▋▊▉▇▄▅▌▆▊▇▍▊▊▍▋▄▄▄ ▌▅ ▊█▉▄
9 Days Ago
9 Days Ago
▋ ▇▌▄ █▇▅▄▍▆▋ █▉▍▇ ▇▉▅▆█ ▅▋▆▇▊█▊ █▄ █▍█▇▉▆▊▍█▊ ▄▅▆▇ ▊▇█▇▉▉ ▌▇▉▌ █▊▄▄ ██▍ ▋▋▍█▆▆▄ ▄▋▊▇ ▅▉▆ ▆▌▇ ▊▄▅ ▅▄▌▆▄█ ▊▍▌▅ ▉▉▍▋▆█ ▇▌▇▄ █▇▌▌▉▆
10 Days Ago
▊ ▅▄▆▊ ▌▇▄█▋▋▇▌▌▉▌▌▊▅▌▉▋▉ ▍▆ ▍▅▍ ▍▆ ▉ █▋█▌█▊▊▍ ▋▄▅▄▅▆▍ ▍█▅▇▍▋▌▊▌ ▍▉▄ ▍▋ ▊█▄▆▆▇▉ ▇▄▄▅▆▋█▋ █▊█ ▋▆▍▊▋▊ ▇▋▉ ▅▉▌▌▊ ▋▆▄▊▄▌ ▍▌█▉ █▅▅▋▄█▌█ ▆▅▇ ▋▋▍▊▇▍
10 Days Ago
▉ ▍▆▇▌▇▉▄ ▍▆▌▆▄▋▋▇ ▆▆▄▇▄▋ ▍▉▌▇ ▋█▌▄▄▇▅ ▇█▆▇▍▆ █▄▄ ▋▋▄█▉ █▋▋█▍▍▌ ▄▌▄▊ ▉█▊▄ ▅▍▆█▄ ▋▇█ ▍▆▍▉▆▄▍ ▆█ ▇▋▇▊▄ ▉ ▄▇▇▆▊▆
10 Days Ago
proprenderer_print_log_fix -> main
10 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
10 Days Ago
pt_boat_turret_seat_angle_fix -> main
10 Days Ago
Compile fix
13 Days Ago
pt_boat_turret_seat_angle_fix -> main
13 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
13 Days Ago
Stop another prop renderer log
13 Days Ago
main -> pt_boat_turret_seat_angle_fix
13 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
13 Days Ago
main -> pt_boat_turret_seat_angle_fix
13 Days Ago
proprenderer_error_spam_fix -> main
13 Days Ago
Dont update prop renderer in playmode
13 Days Ago
pt_boat_turret_prefabinfo -> main
13 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
13 Days Ago
Generated the double pt boat turret icon
13 Days Ago
- Revert M249 icon - Add single turret icon
13 Days Ago
icon_generator_animation_support
13 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
13 Days Ago
force_update_trigger_bypass -> main
13 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
13 Days Ago
force_update_trigger_bypass -> main
13 Days Ago
Dont need extra force update check
13 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
14 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
14 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
14 Days Ago
pt_boat_turret_fixes -> main
14 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle