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5,620 Commits over 882 Days - 0.27cph!

Yesterday
new_console-ui -> main
Yesterday
Compile fixes
Yesterday
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
Yesterday
new_console-ui -> main
Yesterday
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
Yesterday
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
Yesterday
Dont print every log twice
2 Days Ago
Make errors more see-through
2 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
2 Days Ago
Ensure new error panels alpha is auto set to 1
2 Days Ago
Attempt to scroll auto complete when navigating
2 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
2 Days Ago
Autocomplete now shows in a scroll
2 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
2 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
2 Days Ago
Add light/dark rows to the command list
2 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
2 Days Ago
Reduce console input size, reduce size of auto complete entries
2 Days Ago
Applied old console prefab
2 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
3 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
3 Days Ago
main -> new_console-ui
3 Days Ago
skybox_slider_fix -> main
3 Days Ago
Fix skybox slider not working in workshop editor
3 Days Ago
loading_screen_fixes -> main
3 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
3 Days Ago
revert prefab
3 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
3 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
3 Days Ago
Add DXT compression support to HttpImage
3 Days Ago
Add a few more preloaded error objects
3 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
3 Days Ago
Re-enable engine ui2
3 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
3 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
3 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
3 Days Ago
snake 256m -> 128m
3 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
3 Days Ago
grenade_molotov 256m -> 128m
3 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
3 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
3 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
3 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
3 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
4 Days Ago
Various final fixes with console input and autocomplete fuckery
4 Days Ago
Fix top level padding
4 Days Ago
Fix a bunch of borked server compiles
4 Days Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
4 Days Ago
Gracefully close the autocomplete window if we click off the search input field
4 Days Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc