userIan Hendersoncancel

5,343 Commits over 854 Days - 0.26cph!

7 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
8 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
8 Days Ago
If streamermode is enabled then turn off RHIB screens
8 Days Ago
Minor adjustments to walk around distance
8 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
9 Days Ago
turret_model_clipping_fix -> main
9 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
9 Days Ago
turret_head_anim_fix -> main
9 Days Ago
Setup correct content bundles for animations
9 Days Ago
turret_slow_animation_fix -> main
9 Days Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
9 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
10 Days Ago
turret_hotfix_networkrange_fix -> main
10 Days Ago
turret_rear_turret_aiming_fix -> main
10 Days Ago
Slight reduction
10 Days Ago
Increase front turret rotate speed by 200 units
10 Days Ago
Fix rear turret using the wrong forward direction when shooting
10 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
11 Days Ago
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12 Days Ago
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13 Days Ago
playerboat_wheel_mount_optimization -> main
13 Days Ago
Enable mount parenting on boat building steeringwheel
13 Days Ago
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14 Days Ago
scientist_boats_gameplay_pass_4 -> main
14 Days Ago
Compile fix
14 Days Ago
scientist_boats_gameplay_pass_4 -> main
14 Days Ago
main -> scientist_boats_gameplay_pass_4
14 Days Ago
Use setup the correct starting rotation when mounting a turret
14 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
14 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
15 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
15 Days Ago
Compile fixes
15 Days Ago
scientist_boats_gameplay_pass_4 -> main
15 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
15 Days Ago
fix left 'ammoLeft' parameter not having the right string name
15 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
15 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
15 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
15 Days Ago
naval_update -> naval_update/boat_steering_creaks
15 Days Ago
naval_update -> naval_update/boat_steering_creaks
15 Days Ago
scientist_boats_gameplay_pass_4 -> main
15 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
15 Days Ago
Swap PTBoat loot door to a regular dry box
15 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
15 Days Ago
hideifaiming_nre_fix -> main
15 Days Ago
head_animation_debug_command -> main