userIan Hendersoncancel

5,566 Commits over 882 Days - 0.26cph!

2 Days Ago
Clear out a huge amount of bloat
2 Days Ago
Mark TMP text as dynamic for command list entries
2 Days Ago
Fix broken text scaling after animating the command list
2 Days Ago
Missed files
2 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
3 Days Ago
Change the button colour in command list if its been changed from the default value
3 Days Ago
Setup correct anchors for console output
3 Days Ago
Setup tooltips for each of the commands
3 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
8 Days Ago
main -> new_console-ui
8 Days Ago
Compile fix
8 Days Ago
new_console-ui/commandlist -> new_console-ui
8 Days Ago
new_console-ui -> new_console-ui/commandlist
8 Days Ago
Swap to using on toggle changed for animation play
8 Days Ago
Fix nre with new command list ref
8 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
8 Days Ago
sendmodelstate_optimization -> main
9 Days Ago
Added a button to toggle open/closed the command list
9 Days Ago
Fix command.GetOverride() NRE when populating the command list
9 Days Ago
Add highlighted search through the convars (just like settings search)
10 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
12 Days Ago
- Dont apply secure filter in history - not required
12 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
12 Days Ago
Fix inconsistent results NRE
12 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
13 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
13 Days Ago
- Command list - Command button setup - Flex scroll setup
13 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
13 Days Ago
Fix odd history inputs + odd history loading
14 Days Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
14 Days Ago
Missed files
14 Days Ago
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
14 Days Ago
Minor log changes
14 Days Ago
Add extra logs when coping/clearing
14 Days Ago
main -> new_console-ui
15 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
15 Days Ago
manifest_size_optimizations -> server_browser_optimizations
15 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
15 Days Ago
fix_server_browser_compression -> server_browser_optimizations
15 Days Ago
server_side_list_filters -> server_browser_optimizations
15 Days Ago
Swap logic check round for the cache isOn
15 Days Ago
Try/Catch instead of just rawdogging it
15 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
15 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
16 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
19 Days Ago
server_browser_phrase_fix -> main
19 Days Ago
Remove unused phrases
19 Days Ago
Fix a bunch of missing tags on the map creator
19 Days Ago
boat_highspeed_parenting_fix -> main
19 Days Ago
Stop high speed dismounting throwing you from your player made boat