userIan Hendersoncancel

1,619 Commits over 427 Days - 0.16cph!

7 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
7 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
7 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
7 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
7 Days Ago
Stop NRE on clearing feed
7 Days Ago
Get admin panel stats instance properly
8 Days Ago
Initial RPC send and receive framework for stats using protobuf
8 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
8 Days Ago
Feed entry script with basic setting
8 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
8 Days Ago
Admin stats entry layout
8 Days Ago
Basic UI Setup
8 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
8 Days Ago
workcart_box_fix_2
8 Days Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
11 Days Ago
- Add purchased items to purchase history - Changes to protobufs
11 Days Ago
- Some initial protobufs - RPC setup
11 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
11 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
11 Days Ago
Fixed doubled up siege tower doors
11 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
11 Days Ago
Re-enabled front door colliders on siege tower
11 Days Ago
workcart_box_fix -> main
11 Days Ago
Prevented work cart box model from going invisible due to the LOD
11 Days Ago
Moved box into the other corner (looks better on the above ground carts)
11 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
11 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
12 Days Ago
workcart_box -> main
12 Days Ago
Fixed other locos
12 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
12 Days Ago
siege_weapons -> Aux2
12 Days Ago
Reverted sockets
12 Days Ago
Another work around to priv checks with Vehicle_Large collliders
12 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
12 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
12 Days Ago
Prevent invalid hash error
12 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
12 Days Ago
Better trigger parent volumes
12 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
12 Days Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
12 Days Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
12 Days Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
12 Days Ago
Added small ramp so its easier to get in and out of the tower
12 Days Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
13 Days Ago
legacy_shelter_revoke -> main
13 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
13 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
13 Days Ago
workcart_box -> main
13 Days Ago
Fixed compile errors
13 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs