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633 Commits over 213 Days - 0.12cph!

13 Days Ago
Modified our version of LeanTween to add some additional NRE checks
14 Days Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
14 Days Ago
Removed debugging
14 Days Ago
Compile fixes
14 Days Ago
Merged death clipping fix
14 Days Ago
Small fixes. Ready to merge.
14 Days Ago
Target returning dummy data if no player outside of zone detected
15 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
15 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
15 Days Ago
Additional debugging Further optimisation to zone score updating
15 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
16 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
16 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
16 Days Ago
Way less liberal with the no go zone nearest edge calculation
16 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
16 Days Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
16 Days Ago
Swapped heli death detection to an overlap sphere centered on its transform
16 Days Ago
Merge monument crash
16 Days Ago
Merge main
16 Days Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
17 Days Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
17 Days Ago
Use a point destination as a target instead of just going forward
21 Days Ago
Missed pathing files
21 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
21 Days Ago
Added Ackermann steering to target
21 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
21 Days Ago
Initial test scene and client and server script setup
23 Days Ago
Override throttle for crash
23 Days Ago
Stopped heli death until spinout starts
23 Days Ago
Fixed some bugs preventing spin out state after reaching monument position
23 Days Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
23 Days Ago
Spinout no longer tied to death state
23 Days Ago
Swapped weakspot pools over to using GetList
23 Days Ago
Merge main
24 Days Ago
Checked in main
24 Days Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
27 Days Ago
junkpile layering issue
27 Days Ago
Merged main
27 Days Ago
Reinstate changes
27 Days Ago
Overwrite my changes
27 Days Ago
Merge main
28 Days Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
28 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
28 Days Ago
Zones positions now properly follow parent
28 Days Ago
Increase performance when updating zone scores
28 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
29 Days Ago
Danger zone backend now supports a parent and handles local positions
29 Days Ago
Proposed fix for heli clipping through the map when the server has low fps
30 Days Ago
Egressing cargo ship on save will continue to leave the map after load
30 Days Ago
Merged topology/build zone fixes