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5,218 Commits over 823 Days - 0.26cph!

7 Days Ago
- New scientist setup for both boats - Increased turret max attack distance 75 -> 125 - Cleanup
7 Days Ago
RHIB Scientists now use LR300s - not MP5s
7 Days Ago
Seperate out rhib ai driver and pt boat ai driver into seperate prefabs so each can be loaded properly This fixes the loaded version of boat ai having worse stats than the regular fresh spawned version
7 Days Ago
RHIB Scientists can attack players at a way higher range 30 -> 70
7 Days Ago
main -> boatai_balancing_changes
7 Days Ago
tanky_ai_load_fix
7 Days Ago
Ensure loaded scientist boats use the rhib scientists, not the oilrig scientists Remove clear target log
8 Days Ago
remove_extra_scientist_weapons -> main
8 Days Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
8 Days Ago
boatai_balance_changes -> main
8 Days Ago
Boat ai will now only drive the boat to 90% of its max speed, this allows players to be able to go slightly faster than them and get away (setup with a convar as well)
8 Days Ago
boat_ai_patrol_aggression_fix -> main
8 Days Ago
Think time 10 seconds -> 5 seconds
8 Days Ago
boat_ai_patrol_aggression_fix -> main
8 Days Ago
Fix boat ai getting stuck patrolling oil rig and not actually engaging a player driving up
9 Days Ago
pushing_toast_fix -> main
9 Days Ago
Remove pushing toast log
9 Days Ago
cannon_clipping_fix -> main
9 Days Ago
Apply new cannon values to the camera head animation system
9 Days Ago
syncvar_inheritance_fix -> main
10 Days Ago
stopengine_nre -> main
10 Days Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
10 Days Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
10 Days Ago
Subtract merge on 140788
10 Days Ago
artist_pack_dlc -> artist_dlc_ornate_frames
10 Days Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
10 Days Ago
Properly support inherited SyncVars up to an infinite depth
10 Days Ago
stay_close_death_fix -> main
10 Days Ago
Fix issues preventing boats from reaquiring a target that they already have which was stopping them getting into 'stay close' mode
10 Days Ago
- Ensure target is cleared on ai death - Fix Exit state being used in the wrong places, leaving AI without a state at all
10 Days Ago
boatai_better_patrol -> main
10 Days Ago
Fix the values so they can orbit smoothly
10 Days Ago
Fix some minor bugs with the new orbit state. Still needs some more work
10 Days Ago
Extra debugging Simplify the state Increase radius
10 Days Ago
New Orbit state. Used when protecting Oilrig and intecepting a ghost ship when the a crate is hacked: - AI boats will move towards the target - Reach a specific point then begin patroling around the target - Try and maintain group cohesion
10 Days Ago
boatai_avoid_trigger_fix -> main
10 Days Ago
Avoidance cache gets stale quicker - should help prevent times where the boats will ignore avoid triggers Turn off boat ai state sleeping Helps make them way better behaviourly and since everything is budgetted it looks fine
11 Days Ago
50cal_fullammo_spawn -> main
11 Days Ago
Ensure 50 cal turrets start with max ammo
11 Days Ago
rhib_passenger_light_fix -> main
11 Days Ago
NRE fix
11 Days Ago
Ensure only drivers can toggle RHIB lights
11 Days Ago
boat_planner_new_icons -> main
11 Days Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
11 Days Ago
main -> naval_update
11 Days Ago
deepsea_disable_drone -> main
11 Days Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
11 Days Ago
boatai_cleartarget_fix -> main
11 Days Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
11 Days Ago
boatai_clartarget_fix -> main