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2,543 Commits over 517 Days - 0.20cph!

4 Days Ago
Minor code cleanup
4 Days Ago
Fix on back orientation
4 Days Ago
New icon and inventory effects
4 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
4 Days Ago
Remove unneeded logs
4 Days Ago
Fixed client catch prediction (works well!)
4 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
6 Days Ago
Disable client predicted catching for now
6 Days Ago
Way more accurate landing point logic
6 Days Ago
Client predict catch logic
6 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
6 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
6 Days Ago
Half boomerang outwards travel distance
7 Days Ago
cant save thrown boomerang
7 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
7 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
7 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
7 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
7 Days Ago
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7 Days Ago
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7 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
7 Days Ago
Way higher client rotation speed
7 Days Ago
Missed files
7 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
7 Days Ago
NRE check on boomerang rayhit get collider material
7 Days Ago
Fixed seismic senor and electric heater volumes
7 Days Ago
main -> io_consistency
7 Days Ago
Attempts to stop boomerang flipping mid way through its flight
8 Days Ago
Much cleaner move towards. Just update and delta time rather than fixed
8 Days Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
8 Days Ago
More sensible scan range
8 Days Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
8 Days Ago
fridge_additions -> main
8 Days Ago
Add whitelist system to fridge, add bota bag there instead
8 Days Ago
Revert bota bag back to item so the crafting UI doesnt break
9 Days Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
9 Days Ago
Missed files
9 Days Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
9 Days Ago
Added ability to bypass consume on throw
9 Days Ago
- Double max rotation speed - Remove unneeded logs
9 Days Ago
Fixed throw RPC error
9 Days Ago
rope_0ft_fix -> main
9 Days Ago
Stop vending machines from showing rope as '0 ft'
9 Days Ago
inventory_order_radprotection_fix -> main
9 Days Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
9 Days Ago
furnace_heat_icon_fix -> main
9 Days Ago
Proper fix. Calll same on item checks as base oven
9 Days Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
9 Days Ago
beehive_debug_log -> main
9 Days Ago
Remove 'opened' debug log