5,385 Commits over 854 Days - 0.26cph!
Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
- New Iron position
- New Driver position
- Better hand IK positions
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball
- Clearup and rewrite the club system (AGAIN)
- Reset and replace the position target transforms
Fix clientside golf ball being returned to the server
Feedback changes:
- Inverted A + D for walking
- Reduced putting max by 50%
Revert golf ball mountable and golf ball back to what they should be
- Remade golf hole and animator
- Fixed merge issues
- Regen manifest
- Fix folder issues
- Stop golf cart wheels being pulled down by shock height
- Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc
- Expose shock values in inspector
- Wire up new golf hole
- Setup animator
- Reset mechanics
- Setup new golf idle pose
- Bring back the arms when swinging
- Club refinements + polish
Golf Hole logic:
- hole players can putt into
- confetti on gettng the ball in
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround
- Can mount and walk around the golf ball
- Two view modes
- single fire attack (for now)
Fix clientside golf ball stuttering
Swap away from projectiles in favour of a standard BaseEntity
- Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client)
- Various settings to tune update amount
- Simple press e to force golf ball in that direction
- Create basic golf ball entity
- Create golf ball projectile
- Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
PlayerRigUpdate2 -> hackweek_golf
scientist_boat_aggro_fixes -> main
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scientist_boat_aggro_fixes -> main
Ensure scientist boats dont target players deep underwater
ptboat_front_turret_nerf -> main
Nerf PT Boat front turret
- Allow BaseProjectile turret scaling to be used with MountedWeapons for AI
- Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
mounted_weapon_seat_errorspam_fix -> main
mounted_weapon_seat_errorspam_fix -> main
- Swap weapon seat lazy loading so that it runs with a time gate instead
- Remove error
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
Remove from ladder hatches as well
Allow us to define what entities we show the building planner viewmodel for:
- Add 'hideBuildingPlannerViewmodel' to construction scripts
- Enable on just the ladder for now
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- Ensure ammo is refunded
- Rewrite cancel reload system
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
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Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Ensure missing int parameter is added to mapnote validation
Temp fix to stop map marker edits from causing an NRE
More fixes to oilrig rhibs being despawned - ready to merge
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
If streamermode is enabled then turn off RHIB screens
Minor adjustments to walk around distance
- Show tooltip if you try to reload the turret whilst its full
- Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
turret_model_clipping_fix -> main
- Fix player model clipping into turrets at certain angles
- New set of movement curves
turret_head_anim_fix -> main