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5,269 Commits over 823 Days - 0.27cph!

7 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
8 Days Ago
Stop another prop renderer log
8 Days Ago
main -> pt_boat_turret_seat_angle_fix
8 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
8 Days Ago
main -> pt_boat_turret_seat_angle_fix
8 Days Ago
proprenderer_error_spam_fix -> main
8 Days Ago
Dont update prop renderer in playmode
8 Days Ago
pt_boat_turret_prefabinfo -> main
8 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
8 Days Ago
Generated the double pt boat turret icon
8 Days Ago
- Revert M249 icon - Add single turret icon
8 Days Ago
icon_generator_animation_support
8 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
8 Days Ago
force_update_trigger_bypass -> main
8 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
8 Days Ago
force_update_trigger_bypass -> main
8 Days Ago
Dont need extra force update check
8 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
8 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
8 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
9 Days Ago
pt_boat_turret_fixes -> main
9 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
9 Days Ago
main -> pt_boat_turret_fixes
10 Days Ago
mountplayersync_ai_bypass
10 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
10 Days Ago
Fixed incorrect set parent check on the right branch this time
10 Days Ago
Fixed incorrect set parent check
10 Days Ago
pt_boat_fixes -> main
10 Days Ago
main -> mountplayersync_ai_bypass
10 Days Ago
pt_boat_turret_fixes -> main
10 Days Ago
- Fix rear turret being able to move outside its clamping bounds
11 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
11 Days Ago
pt_boat_turret_full_reload -> main
11 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
11 Days Ago
vedning_machine_vis_fix -> main
11 Days Ago
Fix fetch cycle throwing an NRE
11 Days Ago
main -> travelling_vendor_vis_fix
11 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
12 Days Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
12 Days Ago
Reimplement parenting logic
12 Days Ago
main -> mountplayersync_ai_bypass
12 Days Ago
junkpile_ladder_clip_fix -> main
12 Days Ago
junkpile_ladder_clip_fix -> main
12 Days Ago
ptboat_turret_safezone -> main
12 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
12 Days Ago
tryfind_matchiongdeployables_fix -> main
12 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
12 Days Ago
boatai_balance_changes -> main
12 Days Ago
main -> boatai_balance_changes
12 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame