3,671 Commits over 639 Days - 0.24cph!
Add padding when trying to snap to twig walls
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
crash at monument distance 800 -> 1200
Revert level manager - ready for merge
Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
Fixed scuffed description box on server connect modal
Further premium tag adjustments
Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
Revert
125318, try it again later
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
Reimplemented server favouriting
Do correct reset filter - used the wrong method
Automatically hide mode when you go into official categories
Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content)
Dont select vanilla by default
Check drop data in hero update
Home Screen:
Only show twitch drop tile if there are on going twitch drops
Show how long is left until drops end
Only update modal window UI when we need to
Resetup player profile and premium icon
Use culture to translate shorthand values before we display them
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Remade Server Browser:
Swap single browser logic for multi-browser like the old menu.
Remake mode categories as large toggle buttons.
Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle.
Add shorthanded player counts.
Use styles for odd + even instead - fixes hover changing alpha back to it base value
Server Browser Odd + Even rows
cs2012_editor_fix -> main
Remove one active sibling off all top level pages
Fix crappy blur effect on rust plus modal
Rewire up session modal after design changes
Fix broken loading screen header after design changes
Dont bother trying to update category buttons - have to redo it anyway
Fix play menu constantly turning itself off
Set home page as on by default
Fixed squished store and inventory views
Rewire shockbyte
Fix session page not working after design changes
Fix shockbyte buy button after design changes
Brought back videos to the home screen
Setup backing images that turn on and off with blur etc when you move from home to play and vice versa
Setup dropdowns on each tab group
Animations on dropdown
Prevent server browser soft mask fade from hiding a part of the regular scroll box view
Fixed scrollview content pushing filter to the middle of the screen when drop downs are closed
Prevent soft mask fade from hiding a part of the regular scroll box view
Recreate server browser tab groups as prefabs
Server browser filter section now starts at the top of the filters
Fix search bar close button being offset to the right when clicking
Fixed the refresh buttons pixot being offset
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread.
Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks.
Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code.
Editor + Build
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revert_metabolism -> main
revert_metabolism -> main
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls)
(Ensures more accurate alignment of deployables on specific building block types.)
Introduced a static dictionary mapping prefab names to custom Y and normal padding values.
Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both.
Applied padding logic during downward placement and wall/corner snapping.
Fixed half height shelf and bathtub planter having weird placement issues sometimes
Fixed computer station and twitch desk not being able to be corner snapped
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